[project1dev] Re: themes, etc. (repost)

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 13 Apr 2009 11:03:28 -0700

what's SAG? :P

On Mon, Apr 13, 2009 at 11:01 AM, Matthew Morgan <MMorgan@xxxxxxxxxx> wrote:

>  And plus, moving forward if there was more games/expansions they can
> defiantly always be through in for SAG.
>
>
>
>
>
> *From:* project1dev-bounce@xxxxxxxxxxxxx [mailto:
> project1dev-bounce@xxxxxxxxxxxxx] *On Behalf Of *Alan Wolfe
> *Sent:* Monday, April 13, 2009 11:01 AM
> *To:* project1dev@xxxxxxxxxxxxx
> *Subject:* [project1dev] Re: themes, etc. (repost)
>
>
>
> I think that makes sense to have re-occuring themes in the game, yeah.  It
> does give the game more depth and coherence.
>
>  On Mon, Apr 13, 2009 at 10:55 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>
> I really like it in games when there are recurring themes, villains, etc.
> throughout.
>
> I am going to use ff3(6) as an example because its my fav and i think a lot
> of you guys have played it...
>
> recurring stuff:
>
> chocobos (all ff's)
> cid (all ff's)
> moogles
> Zigfreid (that treasure hunter who steals loot on the ghost train and
> appears later at the coloseum)
> ultros
>
> etc.etc.etc.
>
> I really think having things like that reinforced throughout the game gives
> an iconic feel to the game, as well as giving the game "mascots" or things
> that are immediately recognizable.  The more you give the players to think
> about, enjoy and imagine - the more the game becomes real in their minds and
> i think the better the experience is overall.
>
> I have some ideas for some things but wanted to throw it out for public
> discussion because maybe someone has some really neat ideas that we can
> assimilate or adapt for the game :)
>
>
>
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