[project1dev] Re: temp anim's for enemies

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 15 Apr 2009 20:34:02 -0700

Sucks and awesome. I don't care so much if I get in the industry as much as
have fun making games I wanna make. I'm excited to be working on something
that's gonna get finished.

On Wed, Apr 15, 2009 at 7:39 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> Hey PS i got a call from a recruiter the other day asking me if i knew
> anyone who would fit for a "technical designer" position in san diego.
>
> He described the position as them needing someone who knew lua and maybe a
> little C++ too.
>
> I said i knew a few people trying to break into the industry who might fit
> and he said right now things were really competitive since so many people
> were getting laid off and that breaking in was really tough right now and
> that it wasnt even worth trying.
>
> So, that's a bummer, but the good news... when this game is done you will
> have exp exactly like they are looking for.
>
> Between your lua and C# (and especially if you do a lil C++!) you would be
> a good fit for a designer or a technical designer or a scripter (:
>
>
> On Wed, Apr 15, 2009 at 7:34 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> no worries, i have plenty left to code!
>>
>> If you want any help figuring out how to do stuff, or if you need some
>> more features to be able to make the enemies let me know man (:
>>   On Wed, Apr 15, 2009 at 7:30 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>
>>> Yeah, I totally will. I don't have a ton to work on anyway. I'm just
>>> trying to learn some lua. So it would be great practice. If I'm lagging and
>>> well need em to move on you are more than welcome to take over.
>>>
>>>
>>> On Wed, Apr 15, 2009 at 4:53 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> ok sounds good (:
>>>>
>>>> Do you feel comfortable enough to script the 3 enemies?  I'll be able to
>>>> help if you get stuck (patrolling might be difficult... cant think of a 
>>>> good
>>>> way to do that off hand, and not sure about the ambush hehe) but do you 
>>>> want
>>>> to take a stab at them?
>>>>   On Wed, Apr 15, 2009 at 3:28 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>
>>>>> We can just scale up whatever animation you use for the regular
>>>>> enemies. No reason to go make extra animation if a real animator will go
>>>>> over it soon enough
>>>>>
>>>>>
>>>>> On Wed, Apr 15, 2009 at 2:34 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>
>>>>>> Hey Kent,
>>>>>>
>>>>>> Tonight i'll make up some temp animations for...
>>>>>>
>>>>>> 1) something looking like it's hitting the wall - so you can place
>>>>>> mining enemies until we get real art for them
>>>>>> 2) something looking like it's walking - so you can put in some
>>>>>> patrolling guys
>>>>>> 3) not really sure what to do for the boss.  Do you want any temp
>>>>>> animation or do you just want to use the player model or something to 
>>>>>> have
>>>>>> it ambush you at the right point?
>>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>

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