Sucks and awesome. I don't care so much if I get in the industry as much as have fun making games I wanna make. I'm excited to be working on something that's gonna get finished. On Wed, Apr 15, 2009 at 7:39 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > Hey PS i got a call from a recruiter the other day asking me if i knew > anyone who would fit for a "technical designer" position in san diego. > > He described the position as them needing someone who knew lua and maybe a > little C++ too. > > I said i knew a few people trying to break into the industry who might fit > and he said right now things were really competitive since so many people > were getting laid off and that breaking in was really tough right now and > that it wasnt even worth trying. > > So, that's a bummer, but the good news... when this game is done you will > have exp exactly like they are looking for. > > Between your lua and C# (and especially if you do a lil C++!) you would be > a good fit for a designer or a technical designer or a scripter (: > > > On Wed, Apr 15, 2009 at 7:34 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> no worries, i have plenty left to code! >> >> If you want any help figuring out how to do stuff, or if you need some >> more features to be able to make the enemies let me know man (: >> On Wed, Apr 15, 2009 at 7:30 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >> >>> Yeah, I totally will. I don't have a ton to work on anyway. I'm just >>> trying to learn some lua. So it would be great practice. If I'm lagging and >>> well need em to move on you are more than welcome to take over. >>> >>> >>> On Wed, Apr 15, 2009 at 4:53 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>> >>>> ok sounds good (: >>>> >>>> Do you feel comfortable enough to script the 3 enemies? I'll be able to >>>> help if you get stuck (patrolling might be difficult... cant think of a >>>> good >>>> way to do that off hand, and not sure about the ambush hehe) but do you >>>> want >>>> to take a stab at them? >>>> On Wed, Apr 15, 2009 at 3:28 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>>> >>>>> We can just scale up whatever animation you use for the regular >>>>> enemies. No reason to go make extra animation if a real animator will go >>>>> over it soon enough >>>>> >>>>> >>>>> On Wed, Apr 15, 2009 at 2:34 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>> >>>>>> Hey Kent, >>>>>> >>>>>> Tonight i'll make up some temp animations for... >>>>>> >>>>>> 1) something looking like it's hitting the wall - so you can place >>>>>> mining enemies until we get real art for them >>>>>> 2) something looking like it's walking - so you can put in some >>>>>> patrolling guys >>>>>> 3) not really sure what to do for the boss. Do you want any temp >>>>>> animation or do you just want to use the player model or something to >>>>>> have >>>>>> it ambush you at the right point? >>>>>> >>>>> >>>>> >>>> >>> >> >