[project1dev] Re: temp anim's for enemies

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 15 Apr 2009 19:34:19 -0700

no worries, i have plenty left to code!

If you want any help figuring out how to do stuff, or if you need some more
features to be able to make the enemies let me know man (:
On Wed, Apr 15, 2009 at 7:30 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> Yeah, I totally will. I don't have a ton to work on anyway. I'm just trying
> to learn some lua. So it would be great practice. If I'm lagging and well
> need em to move on you are more than welcome to take over.
>
>
> On Wed, Apr 15, 2009 at 4:53 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> ok sounds good (:
>>
>> Do you feel comfortable enough to script the 3 enemies?  I'll be able to
>> help if you get stuck (patrolling might be difficult... cant think of a good
>> way to do that off hand, and not sure about the ambush hehe) but do you want
>> to take a stab at them?
>>   On Wed, Apr 15, 2009 at 3:28 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>
>>> We can just scale up whatever animation you use for the regular enemies.
>>> No reason to go make extra animation if a real animator will go over it soon
>>> enough
>>>
>>>
>>> On Wed, Apr 15, 2009 at 2:34 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> Hey Kent,
>>>>
>>>> Tonight i'll make up some temp animations for...
>>>>
>>>> 1) something looking like it's hitting the wall - so you can place
>>>> mining enemies until we get real art for them
>>>> 2) something looking like it's walking - so you can put in some
>>>> patrolling guys
>>>> 3) not really sure what to do for the boss.  Do you want any temp
>>>> animation or do you just want to use the player model or something to have
>>>> it ambush you at the right point?
>>>>
>>>
>>>
>>
>

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