[project1dev] Re: temp anim's for enemies

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 15 Apr 2009 19:39:12 -0700

Hey PS i got a call from a recruiter the other day asking me if i knew
anyone who would fit for a "technical designer" position in san diego.

He described the position as them needing someone who knew lua and maybe a
little C++ too.

I said i knew a few people trying to break into the industry who might fit
and he said right now things were really competitive since so many people
were getting laid off and that breaking in was really tough right now and
that it wasnt even worth trying.

So, that's a bummer, but the good news... when this game is done you will
have exp exactly like they are looking for.

Between your lua and C# (and especially if you do a lil C++!) you would be a
good fit for a designer or a technical designer or a scripter (:

On Wed, Apr 15, 2009 at 7:34 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> no worries, i have plenty left to code!
> If you want any help figuring out how to do stuff, or if you need some more
> features to be able to make the enemies let me know man (:
>   On Wed, Apr 15, 2009 at 7:30 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>> Yeah, I totally will. I don't have a ton to work on anyway. I'm just
>> trying to learn some lua. So it would be great practice. If I'm lagging and
>> well need em to move on you are more than welcome to take over.
>> On Wed, Apr 15, 2009 at 4:53 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>> ok sounds good (:
>>> Do you feel comfortable enough to script the 3 enemies?  I'll be able to
>>> help if you get stuck (patrolling might be difficult... cant think of a good
>>> way to do that off hand, and not sure about the ambush hehe) but do you want
>>> to take a stab at them?
>>>   On Wed, Apr 15, 2009 at 3:28 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>> We can just scale up whatever animation you use for the regular enemies.
>>>> No reason to go make extra animation if a real animator will go over it 
>>>> soon
>>>> enough
>>>> On Wed, Apr 15, 2009 at 2:34 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>> Hey Kent,
>>>>> Tonight i'll make up some temp animations for...
>>>>> 1) something looking like it's hitting the wall - so you can place
>>>>> mining enemies until we get real art for them
>>>>> 2) something looking like it's walking - so you can put in some
>>>>> patrolling guys
>>>>> 3) not really sure what to do for the boss.  Do you want any temp
>>>>> animation or do you just want to use the player model or something to have
>>>>> it ambush you at the right point?

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