We can just scale up whatever animation you use for the regular enemies. No reason to go make extra animation if a real animator will go over it soon enough On Wed, Apr 15, 2009 at 2:34 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > Hey Kent, > > Tonight i'll make up some temp animations for... > > 1) something looking like it's hitting the wall - so you can place mining > enemies until we get real art for them > 2) something looking like it's walking - so you can put in some patrolling > guys > 3) not really sure what to do for the boss. Do you want any temp animation > or do you just want to use the player model or something to have it ambush > you at the right point? >