[project1dev] Re: temp anim's for enemies

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 15 Apr 2009 15:28:20 -0700

We can just scale up whatever animation you use for the regular enemies. No
reason to go make extra animation if a real animator will go over it soon
enough

On Wed, Apr 15, 2009 at 2:34 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> Hey Kent,
>
> Tonight i'll make up some temp animations for...
>
> 1) something looking like it's hitting the wall - so you can place mining
> enemies until we get real art for them
> 2) something looking like it's walking - so you can put in some patrolling
> guys
> 3) not really sure what to do for the boss.  Do you want any temp animation
> or do you just want to use the player model or something to have it ambush
> you at the right point?
>

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