[project1dev] Re: temp anim's for enemies

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 15 Apr 2009 16:53:37 -0700

ok sounds good (:

Do you feel comfortable enough to script the 3 enemies?  I'll be able to
help if you get stuck (patrolling might be difficult... cant think of a good
way to do that off hand, and not sure about the ambush hehe) but do you want
to take a stab at them?
On Wed, Apr 15, 2009 at 3:28 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> We can just scale up whatever animation you use for the regular enemies. No
> reason to go make extra animation if a real animator will go over it soon
> enough
>
>
> On Wed, Apr 15, 2009 at 2:34 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> Hey Kent,
>>
>> Tonight i'll make up some temp animations for...
>>
>> 1) something looking like it's hitting the wall - so you can place mining
>> enemies until we get real art for them
>> 2) something looking like it's walking - so you can put in some patrolling
>> guys
>> 3) not really sure what to do for the boss.  Do you want any temp
>> animation or do you just want to use the player model or something to have
>> it ambush you at the right point?
>>
>
>

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