and personally, as far as story heavy intros go... i can't skip past cut scenes fast enough, and if they are unskippable i pretty much quit and never touch the game again :-P On Thu, Jul 16, 2009 at 8:46 AM, eric drewes <figarus@xxxxxxxxx> wrote: > for instance, fallout 3 starts off with your birth, childhood, and > subsequent escape from the vault... our game (which we're building the > prologue for now) starts off as a soul ending up in the afterlife, regaining > its body and then putting back into the world... *shrug* > > > On Thu, Jul 16, 2009 at 8:36 AM, <figarus@xxxxxxxxx> wrote: > >> Zelda 1,2, metroid, super metroid and tons of other great games beg to >> differ, but our game does start like a story so I think your friend will be >> satisfied >> Sent via BlackBerry from T-Mobile >> >> -----Original Message----- >> From: Chris Riccobono <crysalim@xxxxxxxxx> >> >> Date: Thu, 16 Jul 2009 04:13:15 >> To: <project1dev@xxxxxxxxxxxxx> >> Subject: [project1dev] from my friend >> >> >> Long ago, in the ruins of a small village... >> >> One day a young boy with bright blue eyes was digging in the dirt and >> found an ornate box with an antiquated piece of paper that read, "When >> it starts off like a story, you are more likely to be interested" >> >> >> >