[project1dev] Re: from my friend

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 16 Jul 2009 08:49:34 -0400

and personally, as far as story heavy intros go...  i can't skip past cut
scenes fast enough, and if they are unskippable i pretty much quit and never
touch the game again :-P

On Thu, Jul 16, 2009 at 8:46 AM, eric drewes <figarus@xxxxxxxxx> wrote:

> for instance, fallout 3 starts off with your birth, childhood, and
> subsequent escape from the vault... our game (which we're building the
> prologue for now) starts off as a soul ending up in the afterlife, regaining
> its body and then putting back into the world... *shrug*
>
>
> On Thu, Jul 16, 2009 at 8:36 AM, <figarus@xxxxxxxxx> wrote:
>
>> Zelda 1,2, metroid, super metroid and tons of other great games beg to
>> differ, but our game does start like a story so I think your friend will be
>> satisfied
>> Sent via BlackBerry from T-Mobile
>>
>> -----Original Message-----
>> From: Chris Riccobono <crysalim@xxxxxxxxx>
>>
>> Date: Thu, 16 Jul 2009 04:13:15
>> To: <project1dev@xxxxxxxxxxxxx>
>> Subject: [project1dev] from my friend
>>
>>
>> Long ago, in the ruins of a small village...
>>
>> One day a young boy with bright blue eyes was digging in the dirt and
>> found an ornate box with an antiquated piece of paper that read, "When
>> it starts off like a story, you are more likely to be interested"
>>
>>
>>
>

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