[project1dev] Re: from my friend

  • From: Matthew Morgan <MMorgan@xxxxxxxxxx>
  • To: "'project1dev@xxxxxxxxxxxxx'" <project1dev@xxxxxxxxxxxxx>
  • Date: Thu, 16 Jul 2009 05:57:32 -0700

I sir, agree. I HATE CUT SCENES. Give me the action, if I wanted to watch a 
movie I woulda went to a damned theatre.


From: project1dev-bounce@xxxxxxxxxxxxx 
[mailto:project1dev-bounce@xxxxxxxxxxxxx] On Behalf Of eric drewes
Sent: Thursday, July 16, 2009 5:50 AM
To: project1dev@xxxxxxxxxxxxx
Subject: [project1dev] Re: from my friend

and personally, as far as story heavy intros go...  i can't skip past cut 
scenes fast enough, and if they are unskippable i pretty much quit and never 
touch the game again :-P
On Thu, Jul 16, 2009 at 8:46 AM, eric drewes 
<figarus@xxxxxxxxx<mailto:figarus@xxxxxxxxx>> wrote:
for instance, fallout 3 starts off with your birth, childhood, and subsequent 
escape from the vault... our game (which we're building the prologue for now) 
starts off as a soul ending up in the afterlife, regaining its body and then 
putting back into the world... *shrug*

On Thu, Jul 16, 2009 at 8:36 AM, <figarus@xxxxxxxxx<mailto:figarus@xxxxxxxxx>> 
wrote:
Zelda 1,2, metroid, super metroid and tons of other great games beg to differ, 
but our game does start like a story so I think your friend will be satisfied
Sent via BlackBerry from T-Mobile

-----Original Message-----
From: Chris Riccobono <crysalim@xxxxxxxxx<mailto:crysalim@xxxxxxxxx>>

Date: Thu, 16 Jul 2009 04:13:15
To: <project1dev@xxxxxxxxxxxxx<mailto:project1dev@xxxxxxxxxxxxx>>
Subject: [project1dev] from my friend


Long ago, in the ruins of a small village...

One day a young boy with bright blue eyes was digging in the dirt and
found an ornate box with an antiquated piece of paper that read, "When
it starts off like a story, you are more likely to be interested"




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