i dunno, what do you think, chris? On Thu, Jul 16, 2009 at 9:18 AM, eric drewes <figarus@xxxxxxxxx> wrote: > yeah i think the key for an rpg and the design goal for me personally for > our game was to get the player immediately engaged and interacting, and then > tell the story through events and dialogue as the game progresses. I think > ff3 did this very well (possibly the best) and i'm using that as the > model... but only AFTER the initial narshe intro (which i think is sort of > boring and i strongly dislike how much on rails it is) > > On Thu, Jul 16, 2009 at 9:08 AM, Matthew Morgan <MMorgan@xxxxxxxxxx>wrote: > >> That’s why its so good. Straight into the action. No nonsense. >> >> >> >> >> >> *From:* project1dev-bounce@xxxxxxxxxxxxx [mailto: >> project1dev-bounce@xxxxxxxxxxxxx] *On Behalf Of *eric drewes >> *Sent:* Thursday, July 16, 2009 6:00 AM >> >> *To:* project1dev@xxxxxxxxxxxxx >> *Subject:* [project1dev] Re: from my friend >> >> >> >> left4dead you start off on a rooftop, no explanation whatsoever >> >> On Thu, Jul 16, 2009 at 8:57 AM, Matthew Morgan <MMorgan@xxxxxxxxxx> >> wrote: >> >> I sir, agree. I HATE CUT SCENES. Give me the action, if I wanted to watch >> a movie I woulda went to a damned theatre. >> >> >> >> >> >> *From:* project1dev-bounce@xxxxxxxxxxxxx [mailto: >> project1dev-bounce@xxxxxxxxxxxxx] *On Behalf Of *eric drewes >> *Sent:* Thursday, July 16, 2009 5:50 AM >> *To:* project1dev@xxxxxxxxxxxxx >> *Subject:* [project1dev] Re: from my friend >> >> >> >> and personally, as far as story heavy intros go... i can't skip past cut >> scenes fast enough, and if they are unskippable i pretty much quit and never >> touch the game again :-P >> >> On Thu, Jul 16, 2009 at 8:46 AM, eric drewes <figarus@xxxxxxxxx> wrote: >> >> for instance, fallout 3 starts off with your birth, childhood, and >> subsequent escape from the vault... our game (which we're building the >> prologue for now) starts off as a soul ending up in the afterlife, regaining >> its body and then putting back into the world... *shrug* >> >> >> >> On Thu, Jul 16, 2009 at 8:36 AM, <figarus@xxxxxxxxx> wrote: >> >> Zelda 1,2, metroid, super metroid and tons of other great games beg to >> differ, but our game does start like a story so I think your friend will be >> satisfied >> Sent via BlackBerry from T-Mobile >> >> >> -----Original Message----- >> From: Chris Riccobono <crysalim@xxxxxxxxx> >> >> Date: Thu, 16 Jul 2009 04:13:15 >> To: <project1dev@xxxxxxxxxxxxx> >> Subject: [project1dev] from my friend >> >> >> Long ago, in the ruins of a small village... >> >> One day a young boy with bright blue eyes was digging in the dirt and >> found an ornate box with an antiquated piece of paper that read, "When >> it starts off like a story, you are more likely to be interested" >> >> >> >> >> >> >> ------------------------------ >> >> >> >> >> ******************************************************************************************************************************************************************* >> >> This e-mail is the property of Oakley Inc. It is intended only for the >> person or entity to which it is addressed and may contain information that >> is privileged, confidential, or otherwise protected from disclosure. >> Distribution or copying of this e-mail, or the information contained herein, >> to anyone other than the intended recipient is prohibited. >> >> >> > >