[project1dev] Re: from my friend

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 16 Jul 2009 09:38:55 -0400

i dunno, what do you think, chris?

On Thu, Jul 16, 2009 at 9:18 AM, eric drewes <figarus@xxxxxxxxx> wrote:

> yeah i think the key for an rpg and the design goal for me personally for
> our game was to get the player immediately engaged and interacting, and then
> tell the story through events and dialogue as the game progresses.  I think
> ff3 did this very well (possibly the best) and i'm using that as the
> model... but only AFTER the initial narshe intro (which i think is sort of
> boring and i strongly dislike how much on rails it is)
>
> On Thu, Jul 16, 2009 at 9:08 AM, Matthew Morgan <MMorgan@xxxxxxxxxx>wrote:
>
>>  That’s why its so good. Straight into the action. No nonsense.
>>
>>
>>
>>
>>
>> *From:* project1dev-bounce@xxxxxxxxxxxxx [mailto:
>> project1dev-bounce@xxxxxxxxxxxxx] *On Behalf Of *eric drewes
>> *Sent:* Thursday, July 16, 2009 6:00 AM
>>
>> *To:* project1dev@xxxxxxxxxxxxx
>> *Subject:* [project1dev] Re: from my friend
>>
>>
>>
>> left4dead you start off on a rooftop, no explanation whatsoever
>>
>> On Thu, Jul 16, 2009 at 8:57 AM, Matthew Morgan <MMorgan@xxxxxxxxxx>
>> wrote:
>>
>> I sir, agree. I HATE CUT SCENES. Give me the action, if I wanted to watch
>> a movie I woulda went to a damned theatre.
>>
>>
>>
>>
>>
>> *From:* project1dev-bounce@xxxxxxxxxxxxx [mailto:
>> project1dev-bounce@xxxxxxxxxxxxx] *On Behalf Of *eric drewes
>> *Sent:* Thursday, July 16, 2009 5:50 AM
>> *To:* project1dev@xxxxxxxxxxxxx
>> *Subject:* [project1dev] Re: from my friend
>>
>>
>>
>> and personally, as far as story heavy intros go...  i can't skip past cut
>> scenes fast enough, and if they are unskippable i pretty much quit and never
>> touch the game again :-P
>>
>> On Thu, Jul 16, 2009 at 8:46 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>> for instance, fallout 3 starts off with your birth, childhood, and
>> subsequent escape from the vault... our game (which we're building the
>> prologue for now) starts off as a soul ending up in the afterlife, regaining
>> its body and then putting back into the world... *shrug*
>>
>>
>>
>> On Thu, Jul 16, 2009 at 8:36 AM, <figarus@xxxxxxxxx> wrote:
>>
>> Zelda 1,2, metroid, super metroid and tons of other great games beg to
>> differ, but our game does start like a story so I think your friend will be
>> satisfied
>> Sent via BlackBerry from T-Mobile
>>
>>
>> -----Original Message-----
>> From: Chris Riccobono <crysalim@xxxxxxxxx>
>>
>> Date: Thu, 16 Jul 2009 04:13:15
>> To: <project1dev@xxxxxxxxxxxxx>
>> Subject: [project1dev] from my friend
>>
>>
>> Long ago, in the ruins of a small village...
>>
>> One day a young boy with bright blue eyes was digging in the dirt and
>> found an ornate box with an antiquated piece of paper that read, "When
>> it starts off like a story, you are more likely to be interested"
>>
>>
>>
>>
>>
>>
>>  ------------------------------
>>
>>
>>
>>
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>>
>
>

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