[project1dev] Re: from my friend

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 16 Jul 2009 09:00:21 -0400

left4dead you start off on a rooftop, no explanation whatsoever

On Thu, Jul 16, 2009 at 8:57 AM, Matthew Morgan <MMorgan@xxxxxxxxxx> wrote:

>  I sir, agree. I HATE CUT SCENES. Give me the action, if I wanted to watch
> a movie I woulda went to a damned theatre.
>
>
>
>
>
> *From:* project1dev-bounce@xxxxxxxxxxxxx [mailto:
> project1dev-bounce@xxxxxxxxxxxxx] *On Behalf Of *eric drewes
> *Sent:* Thursday, July 16, 2009 5:50 AM
> *To:* project1dev@xxxxxxxxxxxxx
> *Subject:* [project1dev] Re: from my friend
>
>
>
> and personally, as far as story heavy intros go...  i can't skip past cut
> scenes fast enough, and if they are unskippable i pretty much quit and never
> touch the game again :-P
>
> On Thu, Jul 16, 2009 at 8:46 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>
> for instance, fallout 3 starts off with your birth, childhood, and
> subsequent escape from the vault... our game (which we're building the
> prologue for now) starts off as a soul ending up in the afterlife, regaining
> its body and then putting back into the world... *shrug*
>
>
>
> On Thu, Jul 16, 2009 at 8:36 AM, <figarus@xxxxxxxxx> wrote:
>
> Zelda 1,2, metroid, super metroid and tons of other great games beg to
> differ, but our game does start like a story so I think your friend will be
> satisfied
> Sent via BlackBerry from T-Mobile
>
>
> -----Original Message-----
> From: Chris Riccobono <crysalim@xxxxxxxxx>
>
> Date: Thu, 16 Jul 2009 04:13:15
> To: <project1dev@xxxxxxxxxxxxx>
> Subject: [project1dev] from my friend
>
>
> Long ago, in the ruins of a small village...
>
> One day a young boy with bright blue eyes was digging in the dirt and
> found an ornate box with an antiquated piece of paper that read, "When
> it starts off like a story, you are more likely to be interested"
>
>
>
>
>
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