yeah for sure, throughout the story he will be a mysterious/shadowy character with unknown motives, he will appear at random times and help you out (or maybe derail you...) - I think you get the gist of the character :) i have posted this before with the outline of milestone 2 but the first chapter will open up with a couple of rogues killing the "chosen one" (basically the avatar of the gods, a great champion/hero that prophecy claims is the only hope against a "great evil") - with the great evil ultimately being the strange man/the player teamed up :) On Thu, Jul 16, 2009 at 11:01 AM, Chris Riccobono <crysalim@xxxxxxxxx>wrote: > That is pretty damn neat, I'm looking forward to seeing you write out > more of this stuff. I like the strange man thing, it sounds like he > is a guy that you don't really trust or understand at first, and at > the end he'll be someone that's just looking to give everyone freedom. > That is an awesome twist :) > > On Thu, Jul 16, 2009 at 7:17 AM, eric drewes<figarus@xxxxxxxxx> wrote: > > i am @ work but the basic plot is this: > > > > remember, because we're developers im just going to state the plot, but > it > > will be revealed slowly, etc. for the player so there is a lot of > mystery, > > etc. for them to savor > > > > rough outline: > > the puff ball is your soul, you are in the afterlife - the strange man is > a > > great and powerful sorcerer (more on him later). Basically once you > create > > your character, the strange man will push you through a door that will be > > the first "chapter" (the first half of the game is broken into chapters - > > self-contained stories with clear arcs and resolutions) - basically these > > chapters are the character reliving their life. as the main story > > progresses and develops through the individual chapters, it all builds to > a > > final showdown where you (and the strange man, who had been developing a > > friendship through cameos, etc. throughout) have a final battle with the > > gods. In the end it will turn out that the motive of the strange man was > to > > give true freedom to the people of the universe - free will and liberty > from > > the meddling and will of the ancient gods. > > > > between each chapter the void map will increase in size with mini-games, > > etc. that you can play and a big area you can explore. > > > > that is the first half, once it is completed then it will be revealed the > > void/carnival is the afterlife. the strange man as a thanks for your > > assistance in his quest to give freedom to everyone will give you the > > ability to transverse between the afterlife and the real world through > > strong nodes. the real world in the 2nd half will be all of the areas in > > the chapters added together 15 years later, with a ton of new stuff and > new > > stories to go through and explore (think the second half of ff6). the > > carnival will also be a huge place where there's a ton of mini-games, an > > arena, etc. etc. etc. as we've discussed, and there will be story lines > to > > pursue and explore there as well. > > > > throughout there will be a ton of characters, etc. that aren't discussed > in > > this outline. and like i said before, each chapter will have a story in > and > > of itself (like episodes) that go together to create the bigger story. > > > > as far as individual chapters go, i have 3-4 of them outlined in my head > and > > ideas for more. these will start out low fantasy, with lots of areas to > > adventure through, etc. but there will definitely be some > > fantastic/crazy/surreal stuff in the chapters as well (like the zombrero > > chapter, etc.) > > > > :) > > On Thu, Jul 16, 2009 at 9:57 AM, Chris Riccobono <crysalim@xxxxxxxxx> > wrote: > >> > >> Can you share them? I would love to see! > >> > >> On Thu, Jul 16, 2009 at 6:51 AM, eric drewes<figarus@xxxxxxxxx> wrote: > >> > i have the main plot and many of the chapters outlined > >> > > >> > On Thu, Jul 16, 2009 at 9:50 AM, Chris Riccobono <crysalim@xxxxxxxxx> > >> > wrote: > >> >> > >> >> Yeah, telling the story through actions is definitely the way to go. > >> >> I really liked the way he worded that post so I shared it with you > >> >> guys :) What do you have worked out for the story so far Eric? > >> >> > >> >> On Thu, Jul 16, 2009 at 6:18 AM, eric drewes<figarus@xxxxxxxxx> > wrote: > >> >> > yeah i think the key for an rpg and the design goal for me > personally > >> >> > for > >> >> > our game was to get the player immediately engaged and interacting, > >> >> > and > >> >> > then > >> >> > tell the story through events and dialogue as the game progresses. > I > >> >> > think > >> >> > ff3 did this very well (possibly the best) and i'm using that as > the > >> >> > model... but only AFTER the initial narshe intro (which i think is > >> >> > sort > >> >> > of > >> >> > boring and i strongly dislike how much on rails it is) > >> >> > > >> >> > On Thu, Jul 16, 2009 at 9:08 AM, Matthew Morgan < > MMorgan@xxxxxxxxxx> > >> >> > wrote: > >> >> >> > >> >> >> That’s why its so good. Straight into the action. No nonsense. > >> >> >> > >> >> >> > >> >> >> > >> >> >> > >> >> >> > >> >> >> From: project1dev-bounce@xxxxxxxxxxxxx > >> >> >> [mailto:project1dev-bounce@xxxxxxxxxxxxx] On Behalf Of eric > drewes > >> >> >> Sent: Thursday, July 16, 2009 6:00 AM > >> >> >> > >> >> >> To: project1dev@xxxxxxxxxxxxx > >> >> >> Subject: [project1dev] Re: from my friend > >> >> >> > >> >> >> > >> >> >> > >> >> >> left4dead you start off on a rooftop, no explanation whatsoever > >> >> >> > >> >> >> On Thu, Jul 16, 2009 at 8:57 AM, Matthew Morgan < > MMorgan@xxxxxxxxxx> > >> >> >> wrote: > >> >> >> > >> >> >> I sir, agree. I HATE CUT SCENES. Give me the action, if I wanted > to > >> >> >> watch > >> >> >> a movie I woulda went to a damned theatre. > >> >> >> > >> >> >> > >> >> >> > >> >> >> > >> >> >> > >> >> >> From: project1dev-bounce@xxxxxxxxxxxxx > >> >> >> [mailto:project1dev-bounce@xxxxxxxxxxxxx] On Behalf Of eric > drewes > >> >> >> Sent: Thursday, July 16, 2009 5:50 AM > >> >> >> To: project1dev@xxxxxxxxxxxxx > >> >> >> Subject: [project1dev] Re: from my friend > >> >> >> > >> >> >> > >> >> >> > >> >> >> and personally, as far as story heavy intros go... i can't skip > >> >> >> past > >> >> >> cut > >> >> >> scenes fast enough, and if they are unskippable i pretty much quit > >> >> >> and > >> >> >> never > >> >> >> touch the game again :-P > >> >> >> > >> >> >> On Thu, Jul 16, 2009 at 8:46 AM, eric drewes <figarus@xxxxxxxxx> > >> >> >> wrote: > >> >> >> > >> >> >> for instance, fallout 3 starts off with your birth, childhood, and > >> >> >> subsequent escape from the vault... our game (which we're building > >> >> >> the > >> >> >> prologue for now) starts off as a soul ending up in the afterlife, > >> >> >> regaining > >> >> >> its body and then putting back into the world... *shrug* > >> >> >> > >> >> >> > >> >> >> > >> >> >> On Thu, Jul 16, 2009 at 8:36 AM, <figarus@xxxxxxxxx> wrote: > >> >> >> > >> >> >> Zelda 1,2, metroid, super metroid and tons of other great games > beg > >> >> >> to > >> >> >> differ, but our game does start like a story so I think your > friend > >> >> >> will be > >> >> >> satisfied > >> >> >> Sent via BlackBerry from T-Mobile > >> >> >> > >> >> >> -----Original Message----- > >> >> >> From: Chris Riccobono <crysalim@xxxxxxxxx> > >> >> >> > >> >> >> Date: Thu, 16 Jul 2009 04:13:15 > >> >> >> To: <project1dev@xxxxxxxxxxxxx> > >> >> >> Subject: [project1dev] from my friend > >> >> >> > >> >> >> > >> >> >> Long ago, in the ruins of a small village... > >> >> >> > >> >> >> One day a young boy with bright blue eyes was digging in the dirt > >> >> >> and > >> >> >> found an ornate box with an antiquated piece of paper that read, > >> >> >> "When > >> >> >> it starts off like a story, you are more likely to be interested" > >> >> >> > >> >> >> > >> >> >> > >> >> >> > >> >> >> > >> >> >> > >> >> >> > >> >> >> ________________________________ > >> >> >> > >> >> >> > >> >> >> > >> >> >> > >> >> >> > ******************************************************************************************************************************************************************* > >> >> >> > >> >> >> This e-mail is the property of Oakley Inc. It is intended only for > >> >> >> the > >> >> >> person or entity to which it is addressed and may contain > >> >> >> information > >> >> >> that > >> >> >> is privileged, confidential, or otherwise protected from > disclosure. > >> >> >> Distribution or copying of this e-mail, or the information > contained > >> >> >> herein, > >> >> >> to anyone other than the intended recipient is prohibited. > >> >> >> > >> >> >> > >> >> > > >> >> > >> > > >> > > >> > > > > > >