[project1dev] Re: RPG plan of attack

  • From: Chris Riccobono <crysalim@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 29 Mar 2009 23:48:30 -0800

Hey Alan,

Thanks for letting me know.  I need to see what kind of format the
levels will be in - do you have a template I can play with for that?

You can tell me the specifics over aim (or even just another mail to
the list, but I will need to ask questions of course!)

I'm totally down for making an area with Kent, but if you want me to
make my own little area, I can do that too.  I used to build a lot of
areas on one of the muds I played, and I've been thinking about
converting one of them in particular to this game, if it fits the
environment.  It was a simple area that had two ascending staircases
parallel to each other, with a logic puzzle and a boss at the top.  I
made two because walking out of an area the same way you came in is
quite boring, so you could walk down the other way and get more loot
in the process after beating the big mob.

I know I need to more or less "prove" myself to you guys first, and I
don't want to get in anyone's way in terms of the creation process.  I
really loved Kent's megaman levels, so I know he'll be great at this.
I've also seen Eric's website and some of his art works, so I am sure
his graphics for this game will excel as well.  I don't need to
mention your skill though Alan :P

Are the files at the state where we can view levels in the engine as
we create them?  I know asking for the files is a bit useless because
you're going to be updating them constantly, but having a release to
use for looking at our area would help.

How would you like to approach this, Kent?  Also, could you let me
know what screen name you use currently, Eric?

On Sun, Mar 29, 2009 at 10:43 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
> Hey Chris,
>
> So what eric and I were thinking is that after you and kent get familiar w/
> how the game works, you guys could build an area together.
>
> Basically the area is just a cabin by a cave, the cave is mazelike and has a
> boss at the end.
>
> You guys figure out the layout of the cave, whats in there, etc and you just
> tell eric what you need in the way of 3d art (like if you wanted some
> torches to put on the walls, or some bones for the floor etc you tell him
> and he'll make them up).
>
> And, i'm going to be coding in features (like im working on shadows still
> right now) but if you guys hit something you are unable to do, i'll code up
> what you need to make it work.
>
> kent has started playin around w/ the game a little, but theres a lil bit of
> a learning curve so im not sure when you guys will want to start the area.
>
> Whenever you have some time to start checkin it out let me know and i'll
> walk you through getting the game downloaded and how to build stuff etc (:
>
> (PS this is posted to our mailing list, you can send emails to this email
> address whenever you want to send something out globally)
>

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