I put up a post about the first dungeon on the forum in the design board. Tell me what you think. On Mon, Mar 30, 2009 at 8:50 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > Oh and one more thing > > Kent you were askin if you should post to message board or here or what... > whatever works best for you guys (: > > If anyone has any ideas for areas (like your area with the dual staircases, > boss and logic puzzle chris), or game play stuff, or anything else though, > it might be good to post it on the message board so that when its time to > actually start working on it we have the details up there instead of having > to search through old emails to find the details. > > Links to the game's message board etc are at the games website (bookmark > this link!) http://project1.demofox.org > > Also we have a bug tracking program. when we get into the swing of things > i'll make sure everyone has a login for that for posting bugs etc. > > > On Mon, Mar 30, 2009 at 8:45 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> Hey Chris, >> >> You don't need to prove yourself, don't worry. >> >> Anyone can learn how to use a tool to make games, but not everyone can >> have a passion for making games. You have the passion, and that's all you >> need, the rest you'll figure out (: >> >> This area is kind of a trial run for everyone and the engine itself too as >> well, so theres going to be a lot of learning going on for everyone. >> >> Here's how to download the game: >> >> http://pyotek.com/projects/forum/viewtopic.php?id=5 >> >> Here's how to run the game and the controls: >> >> http://pyotek.com/projects/forum/viewtopic.php?id=6 >> >> I can help you out tonight after work if you'd like (or whenever else >> works for you). >> >> The basic run down is that the levels are .lua files that live in the >> scripts folder. >> >> Lua is a scripting langauge and you can just open up those files with >> notepad to check them out. >> >> index.lua is the first script file that launches when the game runs (kind >> of like index.html or index.php) >> >> inside that file you'll see it has a line "dofile(...)" with a map name in >> that. If you change the map name in there to a different .lua file it will >> run a different map at startup. >> >> Anyhow, there is a basic super simple template map i made up for kent >> called "simplemap.lua", if you change the dofile to run that map and check >> out that map in a text editor, hopefully you'll be able to play around with >> it and figure some stuff out (: >> >> Also, there is a script help/reference file in the /docs/script help/ >> folder, just open up index.html in a web browser. >> >> Also, kent is just learning this stuff too but he can probably help you >> out if you get stuck! >> >> Try it out if you want to from the docs, or I'll just give you a hand >> later on (: >> >> Oh and kent i have your map refresh idea on my todo list as the next thing >> to do, that was a great idea. >> >> On Mon, Mar 30, 2009 at 12:48 AM, Chris Riccobono <crysalim@xxxxxxxxx>wrote: >> >>> Hey Alan, >>> >>> Thanks for letting me know. I need to see what kind of format the >>> levels will be in - do you have a template I can play with for that? >>> >>> You can tell me the specifics over aim (or even just another mail to >>> the list, but I will need to ask questions of course!) >>> >>> I'm totally down for making an area with Kent, but if you want me to >>> make my own little area, I can do that too. I used to build a lot of >>> areas on one of the muds I played, and I've been thinking about >>> converting one of them in particular to this game, if it fits the >>> environment. It was a simple area that had two ascending staircases >>> parallel to each other, with a logic puzzle and a boss at the top. I >>> made two because walking out of an area the same way you came in is >>> quite boring, so you could walk down the other way and get more loot >>> in the process after beating the big mob. >>> >>> I know I need to more or less "prove" myself to you guys first, and I >>> don't want to get in anyone's way in terms of the creation process. I >>> really loved Kent's megaman levels, so I know he'll be great at this. >>> I've also seen Eric's website and some of his art works, so I am sure >>> his graphics for this game will excel as well. I don't need to >>> mention your skill though Alan :P >>> >>> Are the files at the state where we can view levels in the engine as >>> we create them? I know asking for the files is a bit useless because >>> you're going to be updating them constantly, but having a release to >>> use for looking at our area would help. >>> >>> How would you like to approach this, Kent? Also, could you let me >>> know what screen name you use currently, Eric? >>> >>> On Sun, Mar 29, 2009 at 10:43 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >>> wrote: >>> > Hey Chris, >>> > >>> > So what eric and I were thinking is that after you and kent get >>> familiar w/ >>> > how the game works, you guys could build an area together. >>> > >>> > Basically the area is just a cabin by a cave, the cave is mazelike and >>> has a >>> > boss at the end. >>> > >>> > You guys figure out the layout of the cave, whats in there, etc and you >>> just >>> > tell eric what you need in the way of 3d art (like if you wanted some >>> > torches to put on the walls, or some bones for the floor etc you tell >>> him >>> > and he'll make them up). >>> > >>> > And, i'm going to be coding in features (like im working on shadows >>> still >>> > right now) but if you guys hit something you are unable to do, i'll >>> code up >>> > what you need to make it work. >>> > >>> > kent has started playin around w/ the game a little, but theres a lil >>> bit of >>> > a learning curve so im not sure when you guys will want to start the >>> area. >>> > >>> > Whenever you have some time to start checkin it out let me know and >>> i'll >>> > walk you through getting the game downloaded and how to build stuff etc >>> (: >>> > >>> > (PS this is posted to our mailing list, you can send emails to this >>> email >>> > address whenever you want to send something out globally) >>> > >>> >>> >> >