[project1dev] Re: RPG plan of attack

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 30 Mar 2009 14:01:11 -0700

I put up a post about the first dungeon on the forum in the design board.
Tell me what you think.

On Mon, Mar 30, 2009 at 8:50 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> Oh and one more thing
>
> Kent you were askin if you should post to message board or here or what...
> whatever works best for you guys (:
>
> If anyone has any ideas for areas (like your area with the dual staircases,
> boss and logic puzzle chris), or game play stuff, or anything else though,
> it might be good to post it on the message board so that when its time to
> actually start working on it we have the details up there instead of having
> to search through old emails to find the details.
>
> Links to the game's message board etc are at the games website (bookmark
> this link!)  http://project1.demofox.org
>
> Also we have a bug tracking program. when we get into the swing of things
> i'll make sure everyone has a login for that for posting bugs etc.
>
>
> On Mon, Mar 30, 2009 at 8:45 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> Hey Chris,
>>
>> You don't need to prove yourself, don't worry.
>>
>> Anyone can learn how to use a tool to make games, but not everyone can
>> have a passion for making games.  You have the passion, and that's all you
>> need, the rest you'll figure out (:
>>
>> This area is kind of a trial run for everyone and the engine itself too as
>> well, so theres going to be a lot of learning going on for everyone.
>>
>> Here's how to download the game:
>>
>> http://pyotek.com/projects/forum/viewtopic.php?id=5
>>
>> Here's how to run the game and the controls:
>>
>> http://pyotek.com/projects/forum/viewtopic.php?id=6
>>
>> I can help you out tonight after work if you'd like (or whenever else
>> works for you).
>>
>> The basic run down is that the levels are .lua files that live in the
>> scripts folder.
>>
>> Lua is a scripting langauge and you can just open up those files with
>> notepad to check them out.
>>
>> index.lua is the first script file that launches when the game runs (kind
>> of like index.html or index.php)
>>
>> inside that file you'll see it has a line "dofile(...)" with a map name in
>> that.  If you change the map name in there to a different .lua file it will
>> run a different map at startup.
>>
>> Anyhow, there is a basic super simple template map i made up for kent
>> called "simplemap.lua", if you change the dofile to run that map and check
>> out that map in a text editor, hopefully you'll be able to play around with
>> it and figure some stuff out (:
>>
>> Also, there is a script help/reference file in the /docs/script help/
>> folder, just open up index.html in a web browser.
>>
>> Also, kent is just learning this stuff too but he can probably help you
>> out if you get stuck!
>>
>> Try it out if you want to from the docs, or I'll just give you a hand
>> later on (:
>>
>> Oh and kent i have your map refresh idea on my todo list as the next thing
>> to do, that was a great idea.
>>
>>  On Mon, Mar 30, 2009 at 12:48 AM, Chris Riccobono <crysalim@xxxxxxxxx>wrote:
>>
>>> Hey Alan,
>>>
>>> Thanks for letting me know.  I need to see what kind of format the
>>> levels will be in - do you have a template I can play with for that?
>>>
>>> You can tell me the specifics over aim (or even just another mail to
>>> the list, but I will need to ask questions of course!)
>>>
>>> I'm totally down for making an area with Kent, but if you want me to
>>> make my own little area, I can do that too.  I used to build a lot of
>>> areas on one of the muds I played, and I've been thinking about
>>> converting one of them in particular to this game, if it fits the
>>> environment.  It was a simple area that had two ascending staircases
>>> parallel to each other, with a logic puzzle and a boss at the top.  I
>>> made two because walking out of an area the same way you came in is
>>> quite boring, so you could walk down the other way and get more loot
>>> in the process after beating the big mob.
>>>
>>> I know I need to more or less "prove" myself to you guys first, and I
>>> don't want to get in anyone's way in terms of the creation process.  I
>>> really loved Kent's megaman levels, so I know he'll be great at this.
>>> I've also seen Eric's website and some of his art works, so I am sure
>>> his graphics for this game will excel as well.  I don't need to
>>> mention your skill though Alan :P
>>>
>>> Are the files at the state where we can view levels in the engine as
>>> we create them?  I know asking for the files is a bit useless because
>>> you're going to be updating them constantly, but having a release to
>>> use for looking at our area would help.
>>>
>>> How would you like to approach this, Kent?  Also, could you let me
>>> know what screen name you use currently, Eric?
>>>
>>> On Sun, Mar 29, 2009 at 10:43 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>> wrote:
>>> > Hey Chris,
>>> >
>>> > So what eric and I were thinking is that after you and kent get
>>> familiar w/
>>> > how the game works, you guys could build an area together.
>>> >
>>> > Basically the area is just a cabin by a cave, the cave is mazelike and
>>> has a
>>> > boss at the end.
>>> >
>>> > You guys figure out the layout of the cave, whats in there, etc and you
>>> just
>>> > tell eric what you need in the way of 3d art (like if you wanted some
>>> > torches to put on the walls, or some bones for the floor etc you tell
>>> him
>>> > and he'll make them up).
>>> >
>>> > And, i'm going to be coding in features (like im working on shadows
>>> still
>>> > right now) but if you guys hit something you are unable to do, i'll
>>> code up
>>> > what you need to make it work.
>>> >
>>> > kent has started playin around w/ the game a little, but theres a lil
>>> bit of
>>> > a learning curve so im not sure when you guys will want to start the
>>> area.
>>> >
>>> > Whenever you have some time to start checkin it out let me know and
>>> i'll
>>> > walk you through getting the game downloaded and how to build stuff etc
>>> (:
>>> >
>>> > (PS this is posted to our mailing list, you can send emails to this
>>> email
>>> > address whenever you want to send something out globally)
>>> >
>>>
>>>
>>
>

Other related posts: