[project1dev] Re: RPG plan of attack

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 30 Mar 2009 08:34:06 -0700

Hey Kent, I can definitely make you a refresh button, that is no problem (:

a level editor would be harder but maybe after a while we can figure
something for that out (like an in game edit mode or something).

On Mon, Mar 30, 2009 at 8:30 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> It would be nice to be able to have a gui for creating levels. Currently, I
> edit the lua file and run the game over and over. This approach can be
> tedious, especially for fine tuning or slightly adjusting where the land
> pieces go. I have not downloaded the model program yet. I am hoping seeing
> the models before I try to place them will help.
>
> I was also telling Alan earlier that my computer is pretty crappy. My comp
> is a 1.2 ghz with 1.5 gigs of ram and a geforce4 equivalent video card. I am
> hoping that any graphical interface made for map building will use the
> minimal amount of resources.
>
> I don't mind what we have at the moment. We can fairly easily switch
> between the game itself and the lua files for editing. You can adjust
> starting points for testing and we can also free fly in the game itself.
>
> It would be nice to be able to quickly refresh the game to add in recent
> changes. For example, if I had the game currently open and at the same time
> I am editing the lua file and I added in a new model, let's say a new piece
> of ground to stand on. I would like to be able to refresh the map I am
> currently playing without quitting out of the game. Possibly press a refresh
> button that would re-initilize the map without having to restart the game.
> It would be extra awesome if I had a way to restart just the map and keep
> the current player/camera location the same and a way to completely restart
> the map including  the player/camera location
>
> What kind of an interface where you thinking Chris?
>
> What kind of stuff should this first dungeon be able to do? I was thinking
> that it should have a minimum of a boss, a reward, regular enemies, and some
> kind of skilled task (like a jumping portion and/or a puzzle to solve). I
> liked Chris's idea of having the entrance different from the exist.
>
> Should we post this stuff on the message board too?
>
>
>
>
> On Mon, Mar 30, 2009 at 12:48 AM, Chris Riccobono <crysalim@xxxxxxxxx>wrote:
>
>> Hey Alan,
>>
>> Thanks for letting me know.  I need to see what kind of format the
>> levels will be in - do you have a template I can play with for that?
>>
>> You can tell me the specifics over aim (or even just another mail to
>> the list, but I will need to ask questions of course!)
>>
>> I'm totally down for making an area with Kent, but if you want me to
>> make my own little area, I can do that too.  I used to build a lot of
>> areas on one of the muds I played, and I've been thinking about
>> converting one of them in particular to this game, if it fits the
>> environment.  It was a simple area that had two ascending staircases
>> parallel to each other, with a logic puzzle and a boss at the top.  I
>> made two because walking out of an area the same way you came in is
>> quite boring, so you could walk down the other way and get more loot
>> in the process after beating the big mob.
>>
>> I know I need to more or less "prove" myself to you guys first, and I
>> don't want to get in anyone's way in terms of the creation process.  I
>> really loved Kent's megaman levels, so I know he'll be great at this.
>> I've also seen Eric's website and some of his art works, so I am sure
>> his graphics for this game will excel as well.  I don't need to
>> mention your skill though Alan :P
>>
>> Are the files at the state where we can view levels in the engine as
>> we create them?  I know asking for the files is a bit useless because
>> you're going to be updating them constantly, but having a release to
>> use for looking at our area would help.
>>
>> How would you like to approach this, Kent?  Also, could you let me
>> know what screen name you use currently, Eric?
>>
>> On Sun, Mar 29, 2009 at 10:43 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>> wrote:
>> > Hey Chris,
>> >
>> > So what eric and I were thinking is that after you and kent get familiar
>> w/
>> > how the game works, you guys could build an area together.
>> >
>> > Basically the area is just a cabin by a cave, the cave is mazelike and
>> has a
>> > boss at the end.
>> >
>> > You guys figure out the layout of the cave, whats in there, etc and you
>> just
>> > tell eric what you need in the way of 3d art (like if you wanted some
>> > torches to put on the walls, or some bones for the floor etc you tell
>> him
>> > and he'll make them up).
>> >
>> > And, i'm going to be coding in features (like im working on shadows
>> still
>> > right now) but if you guys hit something you are unable to do, i'll code
>> up
>> > what you need to make it work.
>> >
>> > kent has started playin around w/ the game a little, but theres a lil
>> bit of
>> > a learning curve so im not sure when you guys will want to start the
>> area.
>> >
>> > Whenever you have some time to start checkin it out let me know and i'll
>> > walk you through getting the game downloaded and how to build stuff etc
>> (:
>> >
>> > (PS this is posted to our mailing list, you can send emails to this
>> email
>> > address whenever you want to send something out globally)
>> >
>>
>>
>

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