Hey Kent, I can definitely make you a refresh button, that is no problem (: a level editor would be harder but maybe after a while we can figure something for that out (like an in game edit mode or something). On Mon, Mar 30, 2009 at 8:30 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > It would be nice to be able to have a gui for creating levels. Currently, I > edit the lua file and run the game over and over. This approach can be > tedious, especially for fine tuning or slightly adjusting where the land > pieces go. I have not downloaded the model program yet. I am hoping seeing > the models before I try to place them will help. > > I was also telling Alan earlier that my computer is pretty crappy. My comp > is a 1.2 ghz with 1.5 gigs of ram and a geforce4 equivalent video card. I am > hoping that any graphical interface made for map building will use the > minimal amount of resources. > > I don't mind what we have at the moment. We can fairly easily switch > between the game itself and the lua files for editing. You can adjust > starting points for testing and we can also free fly in the game itself. > > It would be nice to be able to quickly refresh the game to add in recent > changes. For example, if I had the game currently open and at the same time > I am editing the lua file and I added in a new model, let's say a new piece > of ground to stand on. I would like to be able to refresh the map I am > currently playing without quitting out of the game. Possibly press a refresh > button that would re-initilize the map without having to restart the game. > It would be extra awesome if I had a way to restart just the map and keep > the current player/camera location the same and a way to completely restart > the map including the player/camera location > > What kind of an interface where you thinking Chris? > > What kind of stuff should this first dungeon be able to do? I was thinking > that it should have a minimum of a boss, a reward, regular enemies, and some > kind of skilled task (like a jumping portion and/or a puzzle to solve). I > liked Chris's idea of having the entrance different from the exist. > > Should we post this stuff on the message board too? > > > > > On Mon, Mar 30, 2009 at 12:48 AM, Chris Riccobono <crysalim@xxxxxxxxx>wrote: > >> Hey Alan, >> >> Thanks for letting me know. I need to see what kind of format the >> levels will be in - do you have a template I can play with for that? >> >> You can tell me the specifics over aim (or even just another mail to >> the list, but I will need to ask questions of course!) >> >> I'm totally down for making an area with Kent, but if you want me to >> make my own little area, I can do that too. I used to build a lot of >> areas on one of the muds I played, and I've been thinking about >> converting one of them in particular to this game, if it fits the >> environment. It was a simple area that had two ascending staircases >> parallel to each other, with a logic puzzle and a boss at the top. I >> made two because walking out of an area the same way you came in is >> quite boring, so you could walk down the other way and get more loot >> in the process after beating the big mob. >> >> I know I need to more or less "prove" myself to you guys first, and I >> don't want to get in anyone's way in terms of the creation process. I >> really loved Kent's megaman levels, so I know he'll be great at this. >> I've also seen Eric's website and some of his art works, so I am sure >> his graphics for this game will excel as well. I don't need to >> mention your skill though Alan :P >> >> Are the files at the state where we can view levels in the engine as >> we create them? I know asking for the files is a bit useless because >> you're going to be updating them constantly, but having a release to >> use for looking at our area would help. >> >> How would you like to approach this, Kent? Also, could you let me >> know what screen name you use currently, Eric? >> >> On Sun, Mar 29, 2009 at 10:43 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >> wrote: >> > Hey Chris, >> > >> > So what eric and I were thinking is that after you and kent get familiar >> w/ >> > how the game works, you guys could build an area together. >> > >> > Basically the area is just a cabin by a cave, the cave is mazelike and >> has a >> > boss at the end. >> > >> > You guys figure out the layout of the cave, whats in there, etc and you >> just >> > tell eric what you need in the way of 3d art (like if you wanted some >> > torches to put on the walls, or some bones for the floor etc you tell >> him >> > and he'll make them up). >> > >> > And, i'm going to be coding in features (like im working on shadows >> still >> > right now) but if you guys hit something you are unable to do, i'll code >> up >> > what you need to make it work. >> > >> > kent has started playin around w/ the game a little, but theres a lil >> bit of >> > a learning curve so im not sure when you guys will want to start the >> area. >> > >> > Whenever you have some time to start checkin it out let me know and i'll >> > walk you through getting the game downloaded and how to build stuff etc >> (: >> > >> > (PS this is posted to our mailing list, you can send emails to this >> email >> > address whenever you want to send something out globally) >> > >> >> >