[project1dev] Re: Project1 - SVN Update 76

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 4 May 2009 12:44:25 -0700

I guess we can change the scale once the cave is mostly functional. We will
have a better understanding of how it flows when it is fully playable

On Mon, May 4, 2009 at 11:28 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> i asked that question re: the player nidek, is he the right size?  Eric
> said it was ok so i figure everything else is pretty close but don't know :P
>
>
> On Mon, May 4, 2009 at 11:19 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> Little bit of both. These enemies are permanent until something better
>> comes along. I envision the cave to be action oriented where the player
>> needs to pay attention if they want to avoid combat.
>>
>> Honestly, I think some of the paths are a tad strange for a cave of
>> miners. I wasn't thinking about the set and setting too much when I threw
>> the paths together. You are welcome to move them around to your liking. You
>> are also welcome to populate the rest of the cave
>>
>> Also, does anyone know if the cave is to scale and occupants are to scale?
>>
>>  On Mon, May 4, 2009 at 11:10 AM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>
>>> Are these enemies going to be set in the game for now on, or are they
>>> just temporary?  I'd love to get back to combat and begin a review of the
>>> system.
>>>
>>> Awesome job btw. (:
>>>
>>>
>>> On Mon, May 4, 2009 at 1:08 PM, Apache User <
>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>
>>>> User:korgath
>>>>
>>>> Message: movement now includes model rotation.
>>>> add a bunch of enemies to cavemap to showoff their pathing abilities
>>>>
>>>>
>>>>
>>>> <Files Changed>
>>>> D   Personal/Kent/movement.lua
>>>> U   Scripts/Behaviors/movement.lua
>>>> U   Scripts/Enemies/miner.lua
>>>> U   Scripts/Maps/cavemap.lua
>>>>
>>>>
>>>>
>>>
>>
>

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