I guess we can change the scale once the cave is mostly functional. We will have a better understanding of how it flows when it is fully playable On Mon, May 4, 2009 at 11:28 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > i asked that question re: the player nidek, is he the right size? Eric > said it was ok so i figure everything else is pretty close but don't know :P > > > On Mon, May 4, 2009 at 11:19 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> Little bit of both. These enemies are permanent until something better >> comes along. I envision the cave to be action oriented where the player >> needs to pay attention if they want to avoid combat. >> >> Honestly, I think some of the paths are a tad strange for a cave of >> miners. I wasn't thinking about the set and setting too much when I threw >> the paths together. You are welcome to move them around to your liking. You >> are also welcome to populate the rest of the cave >> >> Also, does anyone know if the cave is to scale and occupants are to scale? >> >> On Mon, May 4, 2009 at 11:10 AM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >> >>> Are these enemies going to be set in the game for now on, or are they >>> just temporary? I'd love to get back to combat and begin a review of the >>> system. >>> >>> Awesome job btw. (: >>> >>> >>> On Mon, May 4, 2009 at 1:08 PM, Apache User < >>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>> >>>> User:korgath >>>> >>>> Message: movement now includes model rotation. >>>> add a bunch of enemies to cavemap to showoff their pathing abilities >>>> >>>> >>>> >>>> <Files Changed> >>>> D Personal/Kent/movement.lua >>>> U Scripts/Behaviors/movement.lua >>>> U Scripts/Enemies/miner.lua >>>> U Scripts/Maps/cavemap.lua >>>> >>>> >>>> >>> >> >