[project1dev] Re: Project1 - SVN Update 76

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 4 May 2009 11:17:24 -0700

The enemies are going to be in the cave for sure yeah.

This movement stuff he's working on is something we'll be able to re-use
wherever we want enemies to follow a specific path at a specific speed,
which should be fairly often! (:
On Mon, May 4, 2009 at 11:10 AM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:

> Are these enemies going to be set in the game for now on, or are they just
> temporary?  I'd love to get back to combat and begin a review of the system.
>
>
> Awesome job btw. (:
>
>
> On Mon, May 4, 2009 at 1:08 PM, Apache User 
> <dhapache@xxxxxxxxxxxxxxxxxxx>wrote:
>
>> User:korgath
>>
>> Message: movement now includes model rotation.
>> add a bunch of enemies to cavemap to showoff their pathing abilities
>>
>>
>>
>> <Files Changed>
>> D   Personal/Kent/movement.lua
>> U   Scripts/Behaviors/movement.lua
>> U   Scripts/Enemies/miner.lua
>> U   Scripts/Maps/cavemap.lua
>>
>>
>>
>

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