[project1dev] Re: Project1 - SVN Update 76

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 4 May 2009 14:42:46 -0700

Scale is about what I envisioned. I imagined it being a standard adventure
game esque cave.

On Mon, May 4, 2009 at 12:58 PM, <figarus@xxxxxxxxx> wrote:

> Ah, I made the player to match the scale of the monsters, so that's up to
> you guys. Kent, did you envision everyone to be smaller (and thus the cave
> bigger) when you designed it?
>
> Sent via BlackBerry from T-Mobile
>
> ------------------------------
> *From*: Alan Wolfe
> *Date*: Mon, 4 May 2009 11:28:47 -0700
> *To*: <project1dev@xxxxxxxxxxxxx>
> *Subject*: [project1dev] Re: Project1 - SVN Update 76
> i asked that question re: the player nidek, is he the right size?  Eric
> said it was ok so i figure everything else is pretty close but don't know :P
>
>
> On Mon, May 4, 2009 at 11:19 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> Little bit of both. These enemies are permanent until something better
>> comes along. I envision the cave to be action oriented where the player
>> needs to pay attention if they want to avoid combat.
>>
>> Honestly, I think some of the paths are a tad strange for a cave of
>> miners. I wasn't thinking about the set and setting too much when I threw
>> the paths together. You are welcome to move them around to your liking. You
>> are also welcome to populate the rest of the cave
>>
>> Also, does anyone know if the cave is to scale and occupants are to scale?
>>
>> On Mon, May 4, 2009 at 11:10 AM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>
>>> Are these enemies going to be set in the game for now on, or are they
>>> just temporary?  I'd love to get back to combat and begin a review of the
>>> system.
>>>
>>> Awesome job btw. (:
>>>
>>>
>>> On Mon, May 4, 2009 at 1:08 PM, Apache User <
>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>
>>>> User:korgath
>>>>
>>>> Message: movement now includes model rotation.
>>>> add a bunch of enemies to cavemap to showoff their pathing abilities
>>>>
>>>>
>>>>
>>>> <Files Changed>
>>>> D   Personal/Kent/movement.lua
>>>> U   Scripts/Behaviors/movement.lua
>>>> U   Scripts/Enemies/miner.lua
>>>> U   Scripts/Maps/cavemap.lua
>>>>
>>>>
>>>>
>>>
>>
>

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