[project1dev] Re: Project1 - SVN Update 76

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 4 May 2009 11:19:43 -0700

Little bit of both. These enemies are permanent until something better comes
along. I envision the cave to be action oriented where the player needs to
pay attention if they want to avoid combat.

Honestly, I think some of the paths are a tad strange for a cave of miners.
I wasn't thinking about the set and setting too much when I threw the paths
together. You are welcome to move them around to your liking. You are also
welcome to populate the rest of the cave

Also, does anyone know if the cave is to scale and occupants are to scale?

On Mon, May 4, 2009 at 11:10 AM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:

> Are these enemies going to be set in the game for now on, or are they just
> temporary?  I'd love to get back to combat and begin a review of the system.
>
>
> Awesome job btw. (:
>
>
> On Mon, May 4, 2009 at 1:08 PM, Apache User 
> <dhapache@xxxxxxxxxxxxxxxxxxx>wrote:
>
>> User:korgath
>>
>> Message: movement now includes model rotation.
>> add a bunch of enemies to cavemap to showoff their pathing abilities
>>
>>
>>
>> <Files Changed>
>> D   Personal/Kent/movement.lua
>> U   Scripts/Behaviors/movement.lua
>> U   Scripts/Enemies/miner.lua
>> U   Scripts/Maps/cavemap.lua
>>
>>
>>
>

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