[project1dev] Re: Project1 - SVN Update 76

  • From: figarus@xxxxxxxxx
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 4 May 2009 19:58:55 +0000

Ah, I made the player to match the scale of the monsters, so that's up to you 
guys.  Kent, did you envision everyone to be smaller (and thus the cave bigger) 
when you designed it?
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-----Original Message-----
From: Alan Wolfe <alan.wolfe@xxxxxxxxx>

Date: Mon, 4 May 2009 11:28:47 
To: <project1dev@xxxxxxxxxxxxx>
Subject: [project1dev] Re: Project1 - SVN Update 76


i asked that question re: the player nidek, is he the right size?  Eric said
it was ok so i figure everything else is pretty close but don't know :P


On Mon, May 4, 2009 at 11:19 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> Little bit of both. These enemies are permanent until something better
> comes along. I envision the cave to be action oriented where the player
> needs to pay attention if they want to avoid combat.
>
> Honestly, I think some of the paths are a tad strange for a cave of miners.
> I wasn't thinking about the set and setting too much when I threw the paths
> together. You are welcome to move them around to your liking. You are also
> welcome to populate the rest of the cave
>
> Also, does anyone know if the cave is to scale and occupants are to scale?
>
>  On Mon, May 4, 2009 at 11:10 AM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>
>> Are these enemies going to be set in the game for now on, or are they just
>> temporary?  I'd love to get back to combat and begin a review of the system.
>>
>>
>> Awesome job btw. (:
>>
>>
>> On Mon, May 4, 2009 at 1:08 PM, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx
>> > wrote:
>>
>>> User:korgath
>>>
>>> Message: movement now includes model rotation.
>>> add a bunch of enemies to cavemap to showoff their pathing abilities
>>>
>>>
>>>
>>> <Files Changed>
>>> D   Personal/Kent/movement.lua
>>> U   Scripts/Behaviors/movement.lua
>>> U   Scripts/Enemies/miner.lua
>>> U   Scripts/Maps/cavemap.lua
>>>
>>>
>>>
>>
>

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