[project1dev] Re: Project1 - SVN Update 76

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 4 May 2009 11:28:47 -0700

i asked that question re: the player nidek, is he the right size?  Eric said
it was ok so i figure everything else is pretty close but don't know :P


On Mon, May 4, 2009 at 11:19 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> Little bit of both. These enemies are permanent until something better
> comes along. I envision the cave to be action oriented where the player
> needs to pay attention if they want to avoid combat.
>
> Honestly, I think some of the paths are a tad strange for a cave of miners.
> I wasn't thinking about the set and setting too much when I threw the paths
> together. You are welcome to move them around to your liking. You are also
> welcome to populate the rest of the cave
>
> Also, does anyone know if the cave is to scale and occupants are to scale?
>
>  On Mon, May 4, 2009 at 11:10 AM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>
>> Are these enemies going to be set in the game for now on, or are they just
>> temporary?  I'd love to get back to combat and begin a review of the system.
>>
>>
>> Awesome job btw. (:
>>
>>
>> On Mon, May 4, 2009 at 1:08 PM, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx
>> > wrote:
>>
>>> User:korgath
>>>
>>> Message: movement now includes model rotation.
>>> add a bunch of enemies to cavemap to showoff their pathing abilities
>>>
>>>
>>>
>>> <Files Changed>
>>> D   Personal/Kent/movement.lua
>>> U   Scripts/Behaviors/movement.lua
>>> U   Scripts/Enemies/miner.lua
>>> U   Scripts/Maps/cavemap.lua
>>>
>>>
>>>
>>
>

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