if it can work that way, that'd be best. there might be a way to make the mp3 loop back to a specific point but im not sure how, it'd take some investigation. Right now in the code i basically tell our sound library FMod "play this mp3 and loop it" and it does all the rest. If it's possible to get it working with the existing tech that'd be awesome (if it isnt too much work) but if it is just too big a hassle or it doesnt work with what you were trying to do i can check out what options we have for looping from specific points. On Tue, Feb 2, 2010 at 5:30 PM, Ken and Karen McByrd-Bell < kenandkaren777@xxxxxxxxx> wrote: > it should work okay- there might be a little challenge on this end because > all the mp3 conversion software i have likes to add a little extra at the > end but i can use trial and error to get the wav file length that will > produce the right length mp3. it's actually not difficult. and as long as > the music function can go immediately from one file to another with no delay > then everything will work beautifully. i think you mentioned that it might > pre-buffer the queued files?