[project1dev] Re: Project1 - SVN Update 621

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 2 Feb 2010 17:23:25 -0800

but yeah... i dont know if this would actually work in practice or not, or
if it would throw anything off

On Tue, Feb 2, 2010 at 5:21 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> It sounds like you have a good grasp on the situation but would it be
> possible just to make a single file that ended in a short silence (like
> 1/4th or 1/2 of a second or maybe even longer) ?
> my thinking is that if there is silence at the exact point of transition
> (even if its just a short silence) that starting up the song again wouldnt
> be noticeable (silence has no seams hehe)
> On Tue, Feb 2, 2010 at 5:12 PM, Ken and Karen McByrd-Bell <
> kenandkaren777@xxxxxxxxx> wrote:
>> sounds like a good idea to me alan. i'll work on making a seamless loop
>> out of the void music so it can play continuously without a fade at the end.
>> there are a couple of ways we can do it so let me know which you prefer. the
>> thing about this kind of tune is that there is sound that continues after
>> the last tones have technically stopped. when i loop it in fl studio it
>> continues to play the carry-over sound when it starts back at the beginning,
>> but an mp3 file is not set up to do that. however there are ways around the
>> limitations. fl studio is set up to save a song to mp3 either normally with
>> a carry- over at the end, or with no carry-over, or with the carry-over
>> added to the beginning. this way an arrangement can be made to loop
>> endlessly by starting off with the no carry-over file then repeating using
>> the carry-over at the beginning file and finally ending with a file that has
>> the carry-over at the beginning and end. have i confused you yet ha ha?
>> anyway if the game is going to fade out when the player goes somewhere else
>> then we probably wont need the third file. theres a slight chance we wont
>> need the first file either (the one with no carry-over) if the game fades
>> the music n *after* the carry-over at the beginning of the file, but this
>> might make for unwanted delay. so i guess i would suggest 2 files- the
>> initial file with no carry-over and the looping file with carry-over at the
>> beginning.

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