and yeah, im pretty sure it buffers up songs so when the loop happens, it's already in memory and ready to go (: On Tue, Feb 2, 2010 at 5:37 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > if it can work that way, that'd be best. > > there might be a way to make the mp3 loop back to a specific point but im > not sure how, it'd take some investigation. > > Right now in the code i basically tell our sound library FMod "play this > mp3 and loop it" and it does all the rest. > > If it's possible to get it working with the existing tech that'd be awesome > (if it isnt too much work) but if it is just too big a hassle or it doesnt > work with what you were trying to do i can check out what options we have > for looping from specific points. > > > On Tue, Feb 2, 2010 at 5:30 PM, Ken and Karen McByrd-Bell < > kenandkaren777@xxxxxxxxx> wrote: > >> it should work okay- there might be a little challenge on this end because >> all the mp3 conversion software i have likes to add a little extra at the >> end but i can use trial and error to get the wav file length that will >> produce the right length mp3. it's actually not difficult. and as long as >> the music function can go immediately from one file to another with no delay >> then everything will work beautifully. i think you mentioned that it might >> pre-buffer the queued files? > > >