[project1dev] Re: Project1 - SVN Update 621

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 2 Feb 2010 17:37:48 -0800

and yeah, im pretty sure it buffers up songs so when the loop happens, it's
already in memory and ready to go (:

On Tue, Feb 2, 2010 at 5:37 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> if it can work that way, that'd be best.
> there might be a way to make the mp3 loop back to a specific point but im
> not sure how, it'd take some investigation.
> Right now in the code i basically tell our sound library FMod "play this
> mp3 and loop it" and it does all the rest.
> If it's possible to get it working with the existing tech that'd be awesome
> (if it isnt too much work) but if it is just too big a hassle or it doesnt
> work with what you were trying to do i can check out what options we have
> for looping from specific points.
> On Tue, Feb 2, 2010 at 5:30 PM, Ken and Karen McByrd-Bell <
> kenandkaren777@xxxxxxxxx> wrote:
>> it should work okay- there might be a little challenge on this end because
>> all the mp3 conversion software i have likes to add a little extra at the
>> end but i can use trial and error to get the wav file length that will
>> produce the right length mp3. it's actually not difficult. and as long as
>> the music function can go immediately from one file to another with no delay
>> then everything will work beautifully. i think you mentioned that it might
>> pre-buffer the queued files?

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