It sounds like you have a good grasp on the situation but would it be possible just to make a single file that ended in a short silence (like 1/4th or 1/2 of a second or maybe even longer) ? my thinking is that if there is silence at the exact point of transition (even if its just a short silence) that starting up the song again wouldnt be noticeable (silence has no seams hehe) On Tue, Feb 2, 2010 at 5:12 PM, Ken and Karen McByrd-Bell < kenandkaren777@xxxxxxxxx> wrote: > sounds like a good idea to me alan. i'll work on making a seamless loop out > of the void music so it can play continuously without a fade at the end. > there are a couple of ways we can do it so let me know which you prefer. the > thing about this kind of tune is that there is sound that continues after > the last tones have technically stopped. when i loop it in fl studio it > continues to play the carry-over sound when it starts back at the beginning, > but an mp3 file is not set up to do that. however there are ways around the > limitations. fl studio is set up to save a song to mp3 either normally with > a carry- over at the end, or with no carry-over, or with the carry-over > added to the beginning. this way an arrangement can be made to loop > endlessly by starting off with the no carry-over file then repeating using > the carry-over at the beginning file and finally ending with a file that has > the carry-over at the beginning and end. have i confused you yet ha ha? > anyway if the game is going to fade out when the player goes somewhere else > then we probably wont need the third file. theres a slight chance we wont > need the first file either (the one with no carry-over) if the game fades > the music n *after* the carry-over at the beginning of the file, but this > might make for unwanted delay. so i guess i would suggest 2 files- the > initial file with no carry-over and the looping file with carry-over at the > beginning.