[project1dev] Re: Project1 - SVN Update 547

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 2 Jan 2010 17:39:44 -0800

and hey, you guys should check out the "heat wave effect" on the cube to the
left.

That will be useful for combat backdrops i think, like if you are fighting
in the desert, we can have a background that looks deserty and all distorted
as if it's really hot.  Or if fighting in a factory, or if there's literally
fire, etc.

(:
On Sat, Jan 2, 2010 at 12:29 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> sweet
>
>
> On Sat, Jan 2, 2010 at 12:16 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>
>> still ... *drool*
>>
>>
>> On Sat, Jan 2, 2010 at 1:45 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>> Screenshot sample attached, the bump maps i found online were .jpg's so
>>> there is some noticeable distortion from jpeg compression artifacts.  using
>>> a png bump map would clean it up (:
>>>
>>>
>>> On Sat, Jan 2, 2010 at 10:43 AM, Apache User <
>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>
>>>> User:atrix256
>>>>
>>>> Message: Bump mapping tease!
>>>>
>>>> if you load scripts/Personal/Alan/ShaderLand.lua, this is kind of my
>>>> shader testing area :P
>>>>
>>>> There are 2 boxes there.
>>>>
>>>> One has a "heat wave distortion" shader going on it (doesn't look that
>>>> great unless you go first person and look at it)
>>>>
>>>> The other has some really simple bump mapping on it. I need to learn
>>>> more math to make it better ): hehe
>>>>
>>>> So right now we do have bump mapping support but basically you have to
>>>> tell me what you want bump mapped and give me the bump map texture and i 
>>>> can
>>>> set it up.
>>>>
>>>> In the future, you'll be able to specify this stuff in the editor and it
>>>> will just magically work behind the scenes but for now I have to set it up
>>>> manually (which is no problem btw!  So feel free to start using bump 
>>>> mapping
>>>> on models!!!)
>>>>
>>>> <Files Changed>
>>>> U   ARRelease.exe
>>>> U   AR_AnimModels.cpp
>>>> U   AR_AnimModels.h
>>>> U   AR_LuaFuncs.cpp
>>>> A   Art/Models/Personal/Alan/AlanMap/ShaderTestBox.ms3d
>>>> A   Art/Models/Personal/Alan/AlanMap/bumpmap1.jpg
>>>> A   Art/Models/Personal/Alan/AlanMap/bumpmap2.jpg
>>>> A   Docs/Script Help/Model_SetBumpMap.html
>>>> U   Docs/Script Help/toc.html
>>>> A   Scripts/Personal/Alan/ShaderLand.lua
>>>> A   Scripts/Personal/Alan/ShaderLand_bumpmap.fx
>>>> A   Scripts/Personal/Alan/ShaderLand_geometry.lua
>>>> A   Scripts/Personal/Alan/ShaderLand_heatwave.fx
>>>> U   ShaderManager.cpp
>>>> U   ShaderManager.h
>>>>
>>>>
>>>>
>>>
>>
>

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