[project1dev] Re: Project1 - SVN Update 547

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 2 Jan 2010 15:16:51 -0500

still ... *drool*

On Sat, Jan 2, 2010 at 1:45 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> Screenshot sample attached, the bump maps i found online were .jpg's so
> there is some noticeable distortion from jpeg compression artifacts.  using
> a png bump map would clean it up (:
>
>
> On Sat, Jan 2, 2010 at 10:43 AM, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx
> > wrote:
>
>> User:atrix256
>>
>> Message: Bump mapping tease!
>>
>> if you load scripts/Personal/Alan/ShaderLand.lua, this is kind of my
>> shader testing area :P
>>
>> There are 2 boxes there.
>>
>> One has a "heat wave distortion" shader going on it (doesn't look that
>> great unless you go first person and look at it)
>>
>> The other has some really simple bump mapping on it. I need to learn more
>> math to make it better ): hehe
>>
>> So right now we do have bump mapping support but basically you have to
>> tell me what you want bump mapped and give me the bump map texture and i can
>> set it up.
>>
>> In the future, you'll be able to specify this stuff in the editor and it
>> will just magically work behind the scenes but for now I have to set it up
>> manually (which is no problem btw!  So feel free to start using bump mapping
>> on models!!!)
>>
>> <Files Changed>
>> U   ARRelease.exe
>> U   AR_AnimModels.cpp
>> U   AR_AnimModels.h
>> U   AR_LuaFuncs.cpp
>> A   Art/Models/Personal/Alan/AlanMap/ShaderTestBox.ms3d
>> A   Art/Models/Personal/Alan/AlanMap/bumpmap1.jpg
>> A   Art/Models/Personal/Alan/AlanMap/bumpmap2.jpg
>> A   Docs/Script Help/Model_SetBumpMap.html
>> U   Docs/Script Help/toc.html
>> A   Scripts/Personal/Alan/ShaderLand.lua
>> A   Scripts/Personal/Alan/ShaderLand_bumpmap.fx
>> A   Scripts/Personal/Alan/ShaderLand_geometry.lua
>> A   Scripts/Personal/Alan/ShaderLand_heatwave.fx
>> U   ShaderManager.cpp
>> U   ShaderManager.h
>>
>>
>>
>

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