still ... *drool* On Sat, Jan 2, 2010 at 1:45 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > Screenshot sample attached, the bump maps i found online were .jpg's so > there is some noticeable distortion from jpeg compression artifacts. using > a png bump map would clean it up (: > > > On Sat, Jan 2, 2010 at 10:43 AM, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx > > wrote: > >> User:atrix256 >> >> Message: Bump mapping tease! >> >> if you load scripts/Personal/Alan/ShaderLand.lua, this is kind of my >> shader testing area :P >> >> There are 2 boxes there. >> >> One has a "heat wave distortion" shader going on it (doesn't look that >> great unless you go first person and look at it) >> >> The other has some really simple bump mapping on it. I need to learn more >> math to make it better ): hehe >> >> So right now we do have bump mapping support but basically you have to >> tell me what you want bump mapped and give me the bump map texture and i can >> set it up. >> >> In the future, you'll be able to specify this stuff in the editor and it >> will just magically work behind the scenes but for now I have to set it up >> manually (which is no problem btw! So feel free to start using bump mapping >> on models!!!) >> >> <Files Changed> >> U ARRelease.exe >> U AR_AnimModels.cpp >> U AR_AnimModels.h >> U AR_LuaFuncs.cpp >> A Art/Models/Personal/Alan/AlanMap/ShaderTestBox.ms3d >> A Art/Models/Personal/Alan/AlanMap/bumpmap1.jpg >> A Art/Models/Personal/Alan/AlanMap/bumpmap2.jpg >> A Docs/Script Help/Model_SetBumpMap.html >> U Docs/Script Help/toc.html >> A Scripts/Personal/Alan/ShaderLand.lua >> A Scripts/Personal/Alan/ShaderLand_bumpmap.fx >> A Scripts/Personal/Alan/ShaderLand_geometry.lua >> A Scripts/Personal/Alan/ShaderLand_heatwave.fx >> U ShaderManager.cpp >> U ShaderManager.h >> >> >> >