awesome! hey if you ever have any requests for other graphical effects let me know and i can research em our system is pretty well set up where adding new graphical techniques or making custom shaders shouldn't be too much of a problem (: On Mon, Jan 4, 2010 at 11:19 AM, katie cook <ktmcook@xxxxxxxxx> wrote: > Nice Alan, thanks man, I am going to see what I can do for doing a bump > or two on the biobeastie now. Woot! > > Thanks Guys, =) > > Katie > > --- On *Sat, 1/2/10, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx>* wrote: > > > From: Apache User <dhapache@xxxxxxxxxxxxxxxxxxx> > Subject: [project1dev] Project1 - SVN Update 547 > To: project1dev@xxxxxxxxxxxxx > Date: Saturday, January 2, 2010, 10:43 AM > > > User:atrix256 > > Message: Bump mapping tease! > > if you load scripts/Personal/Alan/ShaderLand.lua, this is kind of my shader > testing area :P > > There are 2 boxes there. > > One has a "heat wave distortion" shader going on it (doesn't look that > great unless you go first person and look at it) > > The other has some really simple bump mapping on it. I need to learn more > math to make it better ): hehe > > So right now we do have bump mapping support but basically you have to tell > me what you want bump mapped and give me the bump map texture and i can set > it up. > > In the future, you'll be able to specify this stuff in the editor and it > will just magically work behind the scenes but for now I have to set it up > manually (which is no problem btw! So feel free to start using bump mapping > on models!!!) > > <Files Changed> > U ARRelease.exe > U AR_AnimModels.cpp > U AR_AnimModels.h > U AR_LuaFuncs.cpp > A Art/Models/Personal/Alan/AlanMap/ShaderTestBox.ms3d > A Art/Models/Personal/Alan/AlanMap/bumpmap1.jpg > A Art/Models/Personal/Alan/AlanMap/bumpmap2.jpg > A Docs/Script Help/Model_SetBumpMap.html > U Docs/Script Help/toc.html > A Scripts/Personal/Alan/ShaderLand.lua > A Scripts/Personal/Alan/ShaderLand_bumpmap.fx > A Scripts/Personal/Alan/ShaderLand_geometry.lua > A Scripts/Personal/Alan/ShaderLand_heatwave.fx > U ShaderManager.cpp > U ShaderManager.h > > > >