Screenshot sample attached, the bump maps i found online were .jpg's so there is some noticeable distortion from jpeg compression artifacts. using a png bump map would clean it up (: On Sat, Jan 2, 2010 at 10:43 AM, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx>wrote: > User:atrix256 > > Message: Bump mapping tease! > > if you load scripts/Personal/Alan/ShaderLand.lua, this is kind of my shader > testing area :P > > There are 2 boxes there. > > One has a "heat wave distortion" shader going on it (doesn't look that > great unless you go first person and look at it) > > The other has some really simple bump mapping on it. I need to learn more > math to make it better ): hehe > > So right now we do have bump mapping support but basically you have to tell > me what you want bump mapped and give me the bump map texture and i can set > it up. > > In the future, you'll be able to specify this stuff in the editor and it > will just magically work behind the scenes but for now I have to set it up > manually (which is no problem btw! So feel free to start using bump mapping > on models!!!) > > <Files Changed> > U ARRelease.exe > U AR_AnimModels.cpp > U AR_AnimModels.h > U AR_LuaFuncs.cpp > A Art/Models/Personal/Alan/AlanMap/ShaderTestBox.ms3d > A Art/Models/Personal/Alan/AlanMap/bumpmap1.jpg > A Art/Models/Personal/Alan/AlanMap/bumpmap2.jpg > A Docs/Script Help/Model_SetBumpMap.html > U Docs/Script Help/toc.html > A Scripts/Personal/Alan/ShaderLand.lua > A Scripts/Personal/Alan/ShaderLand_bumpmap.fx > A Scripts/Personal/Alan/ShaderLand_geometry.lua > A Scripts/Personal/Alan/ShaderLand_heatwave.fx > U ShaderManager.cpp > U ShaderManager.h > > >
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bumpmap.jpg
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