[project1dev] Re: Project1 - SVN Update 547

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 2 Jan 2010 10:45:02 -0800

Screenshot sample attached, the bump maps i found online were .jpg's so
there is some noticeable distortion from jpeg compression artifacts.  using
a png bump map would clean it up (:


On Sat, Jan 2, 2010 at 10:43 AM, Apache User
<dhapache@xxxxxxxxxxxxxxxxxxx>wrote:

> User:atrix256
>
> Message: Bump mapping tease!
>
> if you load scripts/Personal/Alan/ShaderLand.lua, this is kind of my shader
> testing area :P
>
> There are 2 boxes there.
>
> One has a "heat wave distortion" shader going on it (doesn't look that
> great unless you go first person and look at it)
>
> The other has some really simple bump mapping on it. I need to learn more
> math to make it better ): hehe
>
> So right now we do have bump mapping support but basically you have to tell
> me what you want bump mapped and give me the bump map texture and i can set
> it up.
>
> In the future, you'll be able to specify this stuff in the editor and it
> will just magically work behind the scenes but for now I have to set it up
> manually (which is no problem btw!  So feel free to start using bump mapping
> on models!!!)
>
> <Files Changed>
> U   ARRelease.exe
> U   AR_AnimModels.cpp
> U   AR_AnimModels.h
> U   AR_LuaFuncs.cpp
> A   Art/Models/Personal/Alan/AlanMap/ShaderTestBox.ms3d
> A   Art/Models/Personal/Alan/AlanMap/bumpmap1.jpg
> A   Art/Models/Personal/Alan/AlanMap/bumpmap2.jpg
> A   Docs/Script Help/Model_SetBumpMap.html
> U   Docs/Script Help/toc.html
> A   Scripts/Personal/Alan/ShaderLand.lua
> A   Scripts/Personal/Alan/ShaderLand_bumpmap.fx
> A   Scripts/Personal/Alan/ShaderLand_geometry.lua
> A   Scripts/Personal/Alan/ShaderLand_heatwave.fx
> U   ShaderManager.cpp
> U   ShaderManager.h
>
>
>

Attachment: bumpmap.jpg
Description: JPEG image

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