[project1dev] Re: Project1 - SVN Update 438

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 24 Sep 2009 14:36:27 -0400

yeah, itd be like super mega pokemon for adults and children alike :D i
think the multiplayer aspect w/ the ideas you said could really "make it"

On Thu, Sep 24, 2009 at 2:34 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> I bet people would play and enjoy it. Imagine a pokemon-esque game where
> creatures were randomly and procedurely generated. Then you could have an
> online pokedex that keeps track of all creatures caught. Then you can even
> go one better than that and have a place where humans can compete with their
> creatures. They could battle, race, hunt, beauty contest, etc. You could
> even have creatures of epic proportions that dwell in the most dangerous
> parts of the world
>
> If people like and get behind pokemon I think we could easily get people
> hooked on something like that.
>
>
> On Thu, Sep 24, 2009 at 11:24 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>
>> maybe it could be a mini game for our game :P
>>
>>
>> On Thu, Sep 24, 2009 at 2:22 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>>> yeah man, i actually really think we could make it work.  i never played
>>> spore but followed it hoping it would be kinda like this...  I watch a lot
>>> of nature shows and love the elegance of the planet and how many specialized
>>> creatures there are for various locations and how the world and life
>>> adapts... i think it would be amazing to set something like that up and then
>>> just let it run for awhile and see what "evolves" - i was thinking gameplay
>>> wise maybe you could play as a human that lands on an alien world and you
>>> have to fend for yourself, make shelter, hunt, explore. etc.  or make it
>>> like pokemon snap where not only do you do that, but you chronicle what you
>>> find... i dont know if that sounds fun but even as an intellectual exercise
>>> i think it'd be awesome and maybe someone would want it just for testing
>>> stuff - like it could be a science/educational app :)
>>>
>>>
>>> On Thu, Sep 24, 2009 at 2:16 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>
>>>> That sounds awesome Eric. I wanted a game like spore that wasn't
>>>> bastardized for children. A game that would be evolutionary accurate but
>>>> potentially different every time you play.
>>>>
>>>>
>>>> On Thu, Sep 24, 2009 at 10:58 AM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>
>>>>> well, lets make art for the temple the first priority and get it
>>>>> cranked out right away... i have some sketches for the entrance way, and 
>>>>> we
>>>>> can work on replacement art for the walls, floor etc.  I guess my concern 
>>>>> w/
>>>>> the scale of the place is that it will require either tiles or a ton of
>>>>> custom art to fill it out... i think the effort can be made worthwhile
>>>>> because the temple will be re-playable and maybe we can have timers and
>>>>> different things like that to make it a fun area to go through again.
>>>>>
>>>>> also sorry if i came off as grumpy, just spent 2 hours under some
>>>>> nuclear medicine equipment bored out of my mind hehe
>>>>>
>>>>> HEY THOUGH well this is mostly for alan but re: procedurally generated
>>>>> future project... i think we should do something like an evolution 
>>>>> simulator
>>>>> with random environments and then creatures w/ genes that mutate and the
>>>>> creatures reproduce and we can get some sort of survival of the fittest
>>>>> thing going... if enough care and intelligence was put into the design,
>>>>> areas could have flora/fauna that makes sense and is "alive" :) I have 
>>>>> some
>>>>> ideas of how to get it started and to make it work
>>>>>
>>>>>
>>>>> On Thu, Sep 24, 2009 at 1:51 PM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>
>>>>>> yeah i played in it, i guess maybe it just LOOKS big :) hehe
>>>>>>
>>>>>>
>>>>>> On Thu, Sep 24, 2009 at 1:49 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> Eric - I think the temple is still just a quick little funhouse type
>>>>>>> thing. Have you played in the temple at all? It takes less than 5 
>>>>>>> minutes to
>>>>>>> walk across the whole thing. The maze would be the largest and most
>>>>>>> time consuming part but even that has a shortcut in it.
>>>>>>>
>>>>>>>
>>>>>>> On Thu, Sep 24, 2009 at 12:47 PM, Kent Petersen 
>>>>>>> <kentkmp@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> I had a list I was maintaining on the wiki. It's been a while since
>>>>>>>> I touched it though. You can use that as basic framework
>>>>>>>>
>>>>>>>> Just for fun I have been putting pushable pillars in the maze. Is
>>>>>>>> anyone opposed, if I made some kind of secret that requires all of the
>>>>>>>> pillars pushed to a certain area? I didn't put much though into what 
>>>>>>>> the
>>>>>>>> reward would be.
>>>>>>>>
>>>>>>>>   On Thu, Sep 24, 2009 at 12:37 PM, Alan Wolfe <
>>>>>>>> alan.wolfe@xxxxxxxxx> wrote:
>>>>>>>>
>>>>>>>>> oh ok thats awesome (:
>>>>>>>>>
>>>>>>>>> well good, my temp art probably would have sucked anyhow :P
>>>>>>>>>
>>>>>>>>> sometime in the next few days (or the weekend or something) maybe
>>>>>>>>> we can get the list together of what's left for this area and get it 
>>>>>>>>> up on
>>>>>>>>> the wiki
>>>>>>>>>   On Thu, Sep 24, 2009 at 10:26 AM, eric <figarus@xxxxxxxxx>wrote:
>>>>>>>>>
>>>>>>>>>> I mean, temp art for what? Alex is chillin at home waiting for
>>>>>>>>>> what nick needs next...
>>>>>>>>>>
>>>>>>>>>> Sent via BlackBerry from T-Mobile
>>>>>>>>>>
>>>>>>>>>> ------------------------------
>>>>>>>>>> *From*: Alan Wolfe
>>>>>>>>>> *Date*: Thu, 24 Sep 2009 10:21:07 -0700
>>>>>>>>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>>>>>>>>> *Subject*: [project1dev] Re: Project1 - SVN Update 438
>>>>>>>>>>
>>>>>>>>>>   oh cool (:
>>>>>>>>>>
>>>>>>>>>> this weekend we should get a list of everything left to do so we
>>>>>>>>>> can be finsihed with this milestone one day and move on!! :P
>>>>>>>>>>
>>>>>>>>>> I was thinking i might try and contribute temp art if needed to
>>>>>>>>>> help get us over the hump lol
>>>>>>>>>> On Thu, Sep 24, 2009 at 10:04 AM, Kent Petersen <
>>>>>>>>>> kentkmp@xxxxxxxxx> wrote:
>>>>>>>>>>
>>>>>>>>>>> You can't walk to it but I did add a script command where typing
>>>>>>>>>>> "maze" from the first floor of the first temple will get you there
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Wed, Sep 23, 2009 at 10:20 PM, Alan Wolfe <
>>>>>>>>>>> alan.wolfe@xxxxxxxxx> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> hey kent are you able to get to the maze from the map or do you
>>>>>>>>>>>> have to manually load it up?
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> On Wed, Sep 23, 2009 at 9:35 PM, Apache User <
>>>>>>>>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> User:korgath
>>>>>>>>>>>>>
>>>>>>>>>>>>> Message: added another spike pit to the maze and another push
>>>>>>>>>>>>> pillar
>>>>>>>>>>>>>
>>>>>>>>>>>>> <Files Changed>
>>>>>>>>>>>>> U   Scripts/Maps/TheVoid/FirstTemple/maze.lua
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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