yeah, itd be like super mega pokemon for adults and children alike :D i think the multiplayer aspect w/ the ideas you said could really "make it" On Thu, Sep 24, 2009 at 2:34 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > I bet people would play and enjoy it. Imagine a pokemon-esque game where > creatures were randomly and procedurely generated. Then you could have an > online pokedex that keeps track of all creatures caught. Then you can even > go one better than that and have a place where humans can compete with their > creatures. They could battle, race, hunt, beauty contest, etc. You could > even have creatures of epic proportions that dwell in the most dangerous > parts of the world > > If people like and get behind pokemon I think we could easily get people > hooked on something like that. > > > On Thu, Sep 24, 2009 at 11:24 AM, eric drewes <figarus@xxxxxxxxx> wrote: > >> maybe it could be a mini game for our game :P >> >> >> On Thu, Sep 24, 2009 at 2:22 PM, eric drewes <figarus@xxxxxxxxx> wrote: >> >>> yeah man, i actually really think we could make it work. i never played >>> spore but followed it hoping it would be kinda like this... I watch a lot >>> of nature shows and love the elegance of the planet and how many specialized >>> creatures there are for various locations and how the world and life >>> adapts... i think it would be amazing to set something like that up and then >>> just let it run for awhile and see what "evolves" - i was thinking gameplay >>> wise maybe you could play as a human that lands on an alien world and you >>> have to fend for yourself, make shelter, hunt, explore. etc. or make it >>> like pokemon snap where not only do you do that, but you chronicle what you >>> find... i dont know if that sounds fun but even as an intellectual exercise >>> i think it'd be awesome and maybe someone would want it just for testing >>> stuff - like it could be a science/educational app :) >>> >>> >>> On Thu, Sep 24, 2009 at 2:16 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>> >>>> That sounds awesome Eric. I wanted a game like spore that wasn't >>>> bastardized for children. A game that would be evolutionary accurate but >>>> potentially different every time you play. >>>> >>>> >>>> On Thu, Sep 24, 2009 at 10:58 AM, eric drewes <figarus@xxxxxxxxx>wrote: >>>> >>>>> well, lets make art for the temple the first priority and get it >>>>> cranked out right away... i have some sketches for the entrance way, and >>>>> we >>>>> can work on replacement art for the walls, floor etc. I guess my concern >>>>> w/ >>>>> the scale of the place is that it will require either tiles or a ton of >>>>> custom art to fill it out... i think the effort can be made worthwhile >>>>> because the temple will be re-playable and maybe we can have timers and >>>>> different things like that to make it a fun area to go through again. >>>>> >>>>> also sorry if i came off as grumpy, just spent 2 hours under some >>>>> nuclear medicine equipment bored out of my mind hehe >>>>> >>>>> HEY THOUGH well this is mostly for alan but re: procedurally generated >>>>> future project... i think we should do something like an evolution >>>>> simulator >>>>> with random environments and then creatures w/ genes that mutate and the >>>>> creatures reproduce and we can get some sort of survival of the fittest >>>>> thing going... if enough care and intelligence was put into the design, >>>>> areas could have flora/fauna that makes sense and is "alive" :) I have >>>>> some >>>>> ideas of how to get it started and to make it work >>>>> >>>>> >>>>> On Thu, Sep 24, 2009 at 1:51 PM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>> >>>>>> yeah i played in it, i guess maybe it just LOOKS big :) hehe >>>>>> >>>>>> >>>>>> On Thu, Sep 24, 2009 at 1:49 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>>>>> >>>>>>> Eric - I think the temple is still just a quick little funhouse type >>>>>>> thing. Have you played in the temple at all? It takes less than 5 >>>>>>> minutes to >>>>>>> walk across the whole thing. The maze would be the largest and most >>>>>>> time consuming part but even that has a shortcut in it. >>>>>>> >>>>>>> >>>>>>> On Thu, Sep 24, 2009 at 12:47 PM, Kent Petersen >>>>>>> <kentkmp@xxxxxxxxx>wrote: >>>>>>> >>>>>>>> I had a list I was maintaining on the wiki. It's been a while since >>>>>>>> I touched it though. You can use that as basic framework >>>>>>>> >>>>>>>> Just for fun I have been putting pushable pillars in the maze. Is >>>>>>>> anyone opposed, if I made some kind of secret that requires all of the >>>>>>>> pillars pushed to a certain area? I didn't put much though into what >>>>>>>> the >>>>>>>> reward would be. >>>>>>>> >>>>>>>> On Thu, Sep 24, 2009 at 12:37 PM, Alan Wolfe < >>>>>>>> alan.wolfe@xxxxxxxxx> wrote: >>>>>>>> >>>>>>>>> oh ok thats awesome (: >>>>>>>>> >>>>>>>>> well good, my temp art probably would have sucked anyhow :P >>>>>>>>> >>>>>>>>> sometime in the next few days (or the weekend or something) maybe >>>>>>>>> we can get the list together of what's left for this area and get it >>>>>>>>> up on >>>>>>>>> the wiki >>>>>>>>> On Thu, Sep 24, 2009 at 10:26 AM, eric <figarus@xxxxxxxxx>wrote: >>>>>>>>> >>>>>>>>>> I mean, temp art for what? Alex is chillin at home waiting for >>>>>>>>>> what nick needs next... >>>>>>>>>> >>>>>>>>>> Sent via BlackBerry from T-Mobile >>>>>>>>>> >>>>>>>>>> ------------------------------ >>>>>>>>>> *From*: Alan Wolfe >>>>>>>>>> *Date*: Thu, 24 Sep 2009 10:21:07 -0700 >>>>>>>>>> *To*: <project1dev@xxxxxxxxxxxxx> >>>>>>>>>> *Subject*: [project1dev] Re: Project1 - SVN Update 438 >>>>>>>>>> >>>>>>>>>> oh cool (: >>>>>>>>>> >>>>>>>>>> this weekend we should get a list of everything left to do so we >>>>>>>>>> can be finsihed with this milestone one day and move on!! :P >>>>>>>>>> >>>>>>>>>> I was thinking i might try and contribute temp art if needed to >>>>>>>>>> help get us over the hump lol >>>>>>>>>> On Thu, Sep 24, 2009 at 10:04 AM, Kent Petersen < >>>>>>>>>> kentkmp@xxxxxxxxx> wrote: >>>>>>>>>> >>>>>>>>>>> You can't walk to it but I did add a script command where typing >>>>>>>>>>> "maze" from the first floor of the first temple will get you there >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> On Wed, Sep 23, 2009 at 10:20 PM, Alan Wolfe < >>>>>>>>>>> alan.wolfe@xxxxxxxxx> wrote: >>>>>>>>>>> >>>>>>>>>>>> hey kent are you able to get to the maze from the map or do you >>>>>>>>>>>> have to manually load it up? >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> On Wed, Sep 23, 2009 at 9:35 PM, Apache User < >>>>>>>>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>>>>>>>>>> >>>>>>>>>>>>> User:korgath >>>>>>>>>>>>> >>>>>>>>>>>>> Message: added another spike pit to the maze and another push >>>>>>>>>>>>> pillar >>>>>>>>>>>>> >>>>>>>>>>>>> <Files Changed> >>>>>>>>>>>>> U Scripts/Maps/TheVoid/FirstTemple/maze.lua >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >