[project1dev] Re: Project1 - SVN Update 438

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 24 Sep 2009 13:58:20 -0400

well, lets make art for the temple the first priority and get it cranked out
right away... i have some sketches for the entrance way, and we can work on
replacement art for the walls, floor etc.  I guess my concern w/ the scale
of the place is that it will require either tiles or a ton of custom art to
fill it out... i think the effort can be made worthwhile because the temple
will be re-playable and maybe we can have timers and different things like
that to make it a fun area to go through again.

also sorry if i came off as grumpy, just spent 2 hours under some nuclear
medicine equipment bored out of my mind hehe

HEY THOUGH well this is mostly for alan but re: procedurally generated
future project... i think we should do something like an evolution simulator
with random environments and then creatures w/ genes that mutate and the
creatures reproduce and we can get some sort of survival of the fittest
thing going... if enough care and intelligence was put into the design,
areas could have flora/fauna that makes sense and is "alive" :) I have some
ideas of how to get it started and to make it work

On Thu, Sep 24, 2009 at 1:51 PM, eric drewes <figarus@xxxxxxxxx> wrote:

> yeah i played in it, i guess maybe it just LOOKS big :) hehe
>
>
> On Thu, Sep 24, 2009 at 1:49 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> Eric - I think the temple is still just a quick little funhouse type
>> thing. Have you played in the temple at all? It takes less than 5 minutes to
>> walk across the whole thing. The maze would be the largest and most
>> time consuming part but even that has a shortcut in it.
>>
>>
>> On Thu, Sep 24, 2009 at 12:47 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>
>>> I had a list I was maintaining on the wiki. It's been a while since I
>>> touched it though. You can use that as basic framework
>>>
>>> Just for fun I have been putting pushable pillars in the maze. Is anyone
>>> opposed, if I made some kind of secret that requires all of the pillars
>>> pushed to a certain area? I didn't put much though into what the reward
>>> would be.
>>>
>>>   On Thu, Sep 24, 2009 at 12:37 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> oh ok thats awesome (:
>>>>
>>>> well good, my temp art probably would have sucked anyhow :P
>>>>
>>>> sometime in the next few days (or the weekend or something) maybe we can
>>>> get the list together of what's left for this area and get it up on the 
>>>> wiki
>>>>   On Thu, Sep 24, 2009 at 10:26 AM, eric <figarus@xxxxxxxxx> wrote:
>>>>
>>>>> I mean, temp art for what? Alex is chillin at home waiting for what
>>>>> nick needs next...
>>>>>
>>>>> Sent via BlackBerry from T-Mobile
>>>>>
>>>>> ------------------------------
>>>>> *From*: Alan Wolfe
>>>>> *Date*: Thu, 24 Sep 2009 10:21:07 -0700
>>>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>>>> *Subject*: [project1dev] Re: Project1 - SVN Update 438
>>>>>
>>>>>   oh cool (:
>>>>>
>>>>> this weekend we should get a list of everything left to do so we can be
>>>>> finsihed with this milestone one day and move on!! :P
>>>>>
>>>>> I was thinking i might try and contribute temp art if needed to help
>>>>> get us over the hump lol
>>>>> On Thu, Sep 24, 2009 at 10:04 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>>
>>>>>> You can't walk to it but I did add a script command where typing
>>>>>> "maze" from the first floor of the first temple will get you there
>>>>>>
>>>>>>
>>>>>> On Wed, Sep 23, 2009 at 10:20 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> hey kent are you able to get to the maze from the map or do you have
>>>>>>> to manually load it up?
>>>>>>>
>>>>>>>
>>>>>>> On Wed, Sep 23, 2009 at 9:35 PM, Apache User <
>>>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>>>>
>>>>>>>> User:korgath
>>>>>>>>
>>>>>>>> Message: added another spike pit to the maze and another push pillar
>>>>>>>>
>>>>>>>> <Files Changed>
>>>>>>>> U   Scripts/Maps/TheVoid/FirstTemple/maze.lua
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

Other related posts: