That sounds awesome Eric. I wanted a game like spore that wasn't bastardized for children. A game that would be evolutionary accurate but potentially different every time you play. On Thu, Sep 24, 2009 at 10:58 AM, eric drewes <figarus@xxxxxxxxx> wrote: > well, lets make art for the temple the first priority and get it cranked > out right away... i have some sketches for the entrance way, and we can work > on replacement art for the walls, floor etc. I guess my concern w/ the > scale of the place is that it will require either tiles or a ton of custom > art to fill it out... i think the effort can be made worthwhile because the > temple will be re-playable and maybe we can have timers and different things > like that to make it a fun area to go through again. > > also sorry if i came off as grumpy, just spent 2 hours under some nuclear > medicine equipment bored out of my mind hehe > > HEY THOUGH well this is mostly for alan but re: procedurally generated > future project... i think we should do something like an evolution simulator > with random environments and then creatures w/ genes that mutate and the > creatures reproduce and we can get some sort of survival of the fittest > thing going... if enough care and intelligence was put into the design, > areas could have flora/fauna that makes sense and is "alive" :) I have some > ideas of how to get it started and to make it work > > > On Thu, Sep 24, 2009 at 1:51 PM, eric drewes <figarus@xxxxxxxxx> wrote: > >> yeah i played in it, i guess maybe it just LOOKS big :) hehe >> >> >> On Thu, Sep 24, 2009 at 1:49 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: >> >>> Eric - I think the temple is still just a quick little funhouse type >>> thing. Have you played in the temple at all? It takes less than 5 minutes to >>> walk across the whole thing. The maze would be the largest and most >>> time consuming part but even that has a shortcut in it. >>> >>> >>> On Thu, Sep 24, 2009 at 12:47 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>> >>>> I had a list I was maintaining on the wiki. It's been a while since I >>>> touched it though. You can use that as basic framework >>>> >>>> Just for fun I have been putting pushable pillars in the maze. Is anyone >>>> opposed, if I made some kind of secret that requires all of the pillars >>>> pushed to a certain area? I didn't put much though into what the reward >>>> would be. >>>> >>>> On Thu, Sep 24, 2009 at 12:37 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>> >>>>> oh ok thats awesome (: >>>>> >>>>> well good, my temp art probably would have sucked anyhow :P >>>>> >>>>> sometime in the next few days (or the weekend or something) maybe we >>>>> can get the list together of what's left for this area and get it up on >>>>> the >>>>> wiki >>>>> On Thu, Sep 24, 2009 at 10:26 AM, eric <figarus@xxxxxxxxx> wrote: >>>>> >>>>>> I mean, temp art for what? Alex is chillin at home waiting for what >>>>>> nick needs next... >>>>>> >>>>>> Sent via BlackBerry from T-Mobile >>>>>> >>>>>> ------------------------------ >>>>>> *From*: Alan Wolfe >>>>>> *Date*: Thu, 24 Sep 2009 10:21:07 -0700 >>>>>> *To*: <project1dev@xxxxxxxxxxxxx> >>>>>> *Subject*: [project1dev] Re: Project1 - SVN Update 438 >>>>>> >>>>>> oh cool (: >>>>>> >>>>>> this weekend we should get a list of everything left to do so we can >>>>>> be finsihed with this milestone one day and move on!! :P >>>>>> >>>>>> I was thinking i might try and contribute temp art if needed to help >>>>>> get us over the hump lol >>>>>> On Thu, Sep 24, 2009 at 10:04 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>>>>> >>>>>>> You can't walk to it but I did add a script command where typing >>>>>>> "maze" from the first floor of the first temple will get you there >>>>>>> >>>>>>> >>>>>>> On Wed, Sep 23, 2009 at 10:20 PM, Alan Wolfe >>>>>>> <alan.wolfe@xxxxxxxxx>wrote: >>>>>>> >>>>>>>> hey kent are you able to get to the maze from the map or do you have >>>>>>>> to manually load it up? >>>>>>>> >>>>>>>> >>>>>>>> On Wed, Sep 23, 2009 at 9:35 PM, Apache User < >>>>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>>>>>> >>>>>>>>> User:korgath >>>>>>>>> >>>>>>>>> Message: added another spike pit to the maze and another push >>>>>>>>> pillar >>>>>>>>> >>>>>>>>> <Files Changed> >>>>>>>>> U Scripts/Maps/TheVoid/FirstTemple/maze.lua >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >