[project1dev] Re: Project1 - SVN Update 438

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 24 Sep 2009 11:16:53 -0700

That sounds awesome Eric. I wanted a game like spore that wasn't bastardized
for children. A game that would be evolutionary accurate but potentially
different every time you play.

On Thu, Sep 24, 2009 at 10:58 AM, eric drewes <figarus@xxxxxxxxx> wrote:

> well, lets make art for the temple the first priority and get it cranked
> out right away... i have some sketches for the entrance way, and we can work
> on replacement art for the walls, floor etc.  I guess my concern w/ the
> scale of the place is that it will require either tiles or a ton of custom
> art to fill it out... i think the effort can be made worthwhile because the
> temple will be re-playable and maybe we can have timers and different things
> like that to make it a fun area to go through again.
>
> also sorry if i came off as grumpy, just spent 2 hours under some nuclear
> medicine equipment bored out of my mind hehe
>
> HEY THOUGH well this is mostly for alan but re: procedurally generated
> future project... i think we should do something like an evolution simulator
> with random environments and then creatures w/ genes that mutate and the
> creatures reproduce and we can get some sort of survival of the fittest
> thing going... if enough care and intelligence was put into the design,
> areas could have flora/fauna that makes sense and is "alive" :) I have some
> ideas of how to get it started and to make it work
>
>
> On Thu, Sep 24, 2009 at 1:51 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>
>> yeah i played in it, i guess maybe it just LOOKS big :) hehe
>>
>>
>> On Thu, Sep 24, 2009 at 1:49 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>>
>>> Eric - I think the temple is still just a quick little funhouse type
>>> thing. Have you played in the temple at all? It takes less than 5 minutes to
>>> walk across the whole thing. The maze would be the largest and most
>>> time consuming part but even that has a shortcut in it.
>>>
>>>
>>> On Thu, Sep 24, 2009 at 12:47 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>
>>>> I had a list I was maintaining on the wiki. It's been a while since I
>>>> touched it though. You can use that as basic framework
>>>>
>>>> Just for fun I have been putting pushable pillars in the maze. Is anyone
>>>> opposed, if I made some kind of secret that requires all of the pillars
>>>> pushed to a certain area? I didn't put much though into what the reward
>>>> would be.
>>>>
>>>>   On Thu, Sep 24, 2009 at 12:37 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> oh ok thats awesome (:
>>>>>
>>>>> well good, my temp art probably would have sucked anyhow :P
>>>>>
>>>>> sometime in the next few days (or the weekend or something) maybe we
>>>>> can get the list together of what's left for this area and get it up on 
>>>>> the
>>>>> wiki
>>>>>   On Thu, Sep 24, 2009 at 10:26 AM, eric <figarus@xxxxxxxxx> wrote:
>>>>>
>>>>>> I mean, temp art for what? Alex is chillin at home waiting for what
>>>>>> nick needs next...
>>>>>>
>>>>>> Sent via BlackBerry from T-Mobile
>>>>>>
>>>>>> ------------------------------
>>>>>> *From*: Alan Wolfe
>>>>>> *Date*: Thu, 24 Sep 2009 10:21:07 -0700
>>>>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>>>>> *Subject*: [project1dev] Re: Project1 - SVN Update 438
>>>>>>
>>>>>>   oh cool (:
>>>>>>
>>>>>> this weekend we should get a list of everything left to do so we can
>>>>>> be finsihed with this milestone one day and move on!! :P
>>>>>>
>>>>>> I was thinking i might try and contribute temp art if needed to help
>>>>>> get us over the hump lol
>>>>>> On Thu, Sep 24, 2009 at 10:04 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> You can't walk to it but I did add a script command where typing
>>>>>>> "maze" from the first floor of the first temple will get you there
>>>>>>>
>>>>>>>
>>>>>>> On Wed, Sep 23, 2009 at 10:20 PM, Alan Wolfe 
>>>>>>> <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> hey kent are you able to get to the maze from the map or do you have
>>>>>>>> to manually load it up?
>>>>>>>>
>>>>>>>>
>>>>>>>> On Wed, Sep 23, 2009 at 9:35 PM, Apache User <
>>>>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>>>>>
>>>>>>>>> User:korgath
>>>>>>>>>
>>>>>>>>> Message: added another spike pit to the maze and another push
>>>>>>>>> pillar
>>>>>>>>>
>>>>>>>>> <Files Changed>
>>>>>>>>> U   Scripts/Maps/TheVoid/FirstTemple/maze.lua
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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