[project1dev] Re: Project1 - SVN Update 438

  • From: CiD <screamingdazeez@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 25 Sep 2009 12:19:31 -0700 (PDT)

Sure, throw info at me.

--- On Fri, 9/25/09, eric <figarus@xxxxxxxxx> wrote:

> From: eric <figarus@xxxxxxxxx>
> Subject: [project1dev] Re: Project1 - SVN Update 438
> To: project1dev@xxxxxxxxxxxxx
> Date: Friday, September 25, 2009, 8:38 AM
>    Woot...! I am
> excited katie! We defin have stuff for art team when
> you're ready :)Hey sid - maybe a good way to
> get a list together for this milestone would be for all the
> system designers (me, alan, nick for the temple, kent  misc
> script stuff) to give you a list of where we are at and you
> could itemize it... Would that help?Sent via BlackBerry
> from T-MobileFrom:  katie cook 
> Date: Fri, 25 Sep 2009 08:29:50 -0700 (PDT)
> To: <project1dev@xxxxxxxxxxxxx>
> Subject: [project1dev] Re: Project1 - SVN Update
> 438
> Hey
> Guys, I am going to crack down as
> of Saturday and back into the swing of
> things. First priority, FINISH
> THE WAGON! If you guys want to post (Eric =] ) where your at
> and what I can think about helping on next that would be
> awesome. Just let me know what you got when your
> ready. Kay, I am excited to be
> able to get back on track. This is the stuff I live
> for....WOOOT!
> 
> --- On Thu, 9/24/09, eric drewes
> <figarus@xxxxxxxxx> wrote:
> 
> From: eric drewes <figarus@xxxxxxxxx>
> Subject: [project1dev] Re: Project1 - SVN Update 438
> To: project1dev@xxxxxxxxxxxxx
> Date: Thursday, September 24, 2009, 10:58 AM
> 
> well, lets make art for the temple
> the first priority and get it cranked out right away... i
> have some sketches for the entrance way, and we can work on
> replacement art for the walls, floor etc.  I guess my
> concern w/ the scale of the place is that it will require
> either tiles or a ton of custom art to fill it out... i
> think the effort can be made worthwhile because the temple
> will be re-playable and maybe we can have timers and
> different things like that to make it a fun area to go
> through again.
> 
> also sorry if i came off as grumpy, just spent 2 hours
> under some nuclear medicine equipment bored out of my mind
> hehe
> 
> HEY THOUGH well this is mostly for alan but re:
> procedurally generated future project... i think we should
> do something like an evolution simulator with random
> environments and then creatures w/ genes that mutate and the
> creatures reproduce and we can get some sort of survival of
> the fittest thing  going... if enough care and intelligence
> was put into the design, areas could have flora/fauna that
> makes sense and is "alive" :) I have some ideas of
> how to get it started and to make it work
> 
> On Thu, Sep 24, 2009 at 1:51 PM,
> eric drewes <figarus@xxxxxxxxx>
> wrote:
> yeah i played in it, i guess maybe it
> just LOOKS big :) hehe
> 
> On Thu, Sep 24, 2009 at 1:49 PM,
> Kent Petersen <kentkmp@xxxxxxxxx>
> wrote:
> Eric - I think the temple is still
> just a quick little funhouse type thing. Have you
> played in the temple at all? It takes less than 5 minutes to
> walk across the whole thing. The maze would be the largest
> and most time consuming part but even that has a
> shortcut in it.
> 
> On Thu, Sep 24, 2009 at 12:47 PM,
> Kent Petersen <kentkmp@xxxxxxxxx>
> wrote:
> I had a list I was maintaining on
> the wiki. It's been a while since I touched it though.
> You can use that as basic
> framework Just for fun I have
> been putting pushable pillars in the maze. Is anyone
> opposed, if I made some kind of secret that
> requires all of the pillars pushed to a certain area? I
> didn't put much though into what the reward would be.
> 
> On Thu,
> Sep 24, 2009 at 12:37 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
> wrote:
> oh ok thats awesome
> (: well good, my temp art
> probably would have sucked anyhow
> :P sometime in the next few days
> (or the weekend or something) maybe we can get the list
> together of what's left for this area and get it up
> on the wiki
> On Thu,
> Sep 24, 2009 at 10:26 AM, eric <figarus@xxxxxxxxx>
> wrote:
> I mean, temp art for what? Alex is
> chillin at home waiting for what nick needs next...
> Sent via BlackBerry from T-MobileFrom: Alan Wolfe
> 
> Date: Thu, 24 Sep 2009 10:21:07 -0700
> To: <project1dev@xxxxxxxxxxxxx>
> Subject: [project1dev] Re: Project1 - SVN Update
> 438
> oh cool
> (: this weekend we should get a
> list of everything left to do so we can be finsihed with
> this milestone one day and move on!!
> :P I was thinking i might try and
> contribute temp art if needed to help get us over the hump
> lol
> On Thu, Sep 24, 2009 at
> 10:04 AM, Kent Petersen <kentkmp@xxxxxxxxx>
> wrote:
> You can't walk to it but I did add a
> script command where typing "maze" from the first
> floor of the first temple will get you there
> 
> 
> On Wed, Sep 23, 2009 at 10:20 PM,
> Alan Wolfe <alan.wolfe@xxxxxxxxx>
> wrote:
> hey kent are you able to get to the maze
> from the map or do you have to manually load it up?
> 
> 
> On Wed, Sep 23, 2009 at 9:35 PM,
> Apache User <dhapache@xxxxxxxxxxxxxxxxxxx>
> wrote:
> User:korgath
> 
> Message: added another spike pit to the maze and another
> push pillar
> 
> <Files Changed>
> U   Scripts/Maps/TheVoid/FirstTemple/maze.lua
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
>        




Other related posts: