Sure, throw info at me. --- On Fri, 9/25/09, eric <figarus@xxxxxxxxx> wrote: > From: eric <figarus@xxxxxxxxx> > Subject: [project1dev] Re: Project1 - SVN Update 438 > To: project1dev@xxxxxxxxxxxxx > Date: Friday, September 25, 2009, 8:38 AM > Woot...! I am > excited katie! We defin have stuff for art team when > you're ready :)Hey sid - maybe a good way to > get a list together for this milestone would be for all the > system designers (me, alan, nick for the temple, kent misc > script stuff) to give you a list of where we are at and you > could itemize it... Would that help?Sent via BlackBerry > from T-MobileFrom: katie cook > Date: Fri, 25 Sep 2009 08:29:50 -0700 (PDT) > To: <project1dev@xxxxxxxxxxxxx> > Subject: [project1dev] Re: Project1 - SVN Update > 438 > Hey > Guys, I am going to crack down as > of Saturday and back into the swing of > things. First priority, FINISH > THE WAGON! If you guys want to post (Eric =] ) where your at > and what I can think about helping on next that would be > awesome. Just let me know what you got when your > ready. Kay, I am excited to be > able to get back on track. This is the stuff I live > for....WOOOT! > > --- On Thu, 9/24/09, eric drewes > <figarus@xxxxxxxxx> wrote: > > From: eric drewes <figarus@xxxxxxxxx> > Subject: [project1dev] Re: Project1 - SVN Update 438 > To: project1dev@xxxxxxxxxxxxx > Date: Thursday, September 24, 2009, 10:58 AM > > well, lets make art for the temple > the first priority and get it cranked out right away... i > have some sketches for the entrance way, and we can work on > replacement art for the walls, floor etc. I guess my > concern w/ the scale of the place is that it will require > either tiles or a ton of custom art to fill it out... i > think the effort can be made worthwhile because the temple > will be re-playable and maybe we can have timers and > different things like that to make it a fun area to go > through again. > > also sorry if i came off as grumpy, just spent 2 hours > under some nuclear medicine equipment bored out of my mind > hehe > > HEY THOUGH well this is mostly for alan but re: > procedurally generated future project... i think we should > do something like an evolution simulator with random > environments and then creatures w/ genes that mutate and the > creatures reproduce and we can get some sort of survival of > the fittest thing going... if enough care and intelligence > was put into the design, areas could have flora/fauna that > makes sense and is "alive" :) I have some ideas of > how to get it started and to make it work > > On Thu, Sep 24, 2009 at 1:51 PM, > eric drewes <figarus@xxxxxxxxx> > wrote: > yeah i played in it, i guess maybe it > just LOOKS big :) hehe > > On Thu, Sep 24, 2009 at 1:49 PM, > Kent Petersen <kentkmp@xxxxxxxxx> > wrote: > Eric - I think the temple is still > just a quick little funhouse type thing. Have you > played in the temple at all? It takes less than 5 minutes to > walk across the whole thing. The maze would be the largest > and most time consuming part but even that has a > shortcut in it. > > On Thu, Sep 24, 2009 at 12:47 PM, > Kent Petersen <kentkmp@xxxxxxxxx> > wrote: > I had a list I was maintaining on > the wiki. It's been a while since I touched it though. > You can use that as basic > framework Just for fun I have > been putting pushable pillars in the maze. Is anyone > opposed, if I made some kind of secret that > requires all of the pillars pushed to a certain area? I > didn't put much though into what the reward would be. > > On Thu, > Sep 24, 2009 at 12:37 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> > wrote: > oh ok thats awesome > (: well good, my temp art > probably would have sucked anyhow > :P sometime in the next few days > (or the weekend or something) maybe we can get the list > together of what's left for this area and get it up > on the wiki > On Thu, > Sep 24, 2009 at 10:26 AM, eric <figarus@xxxxxxxxx> > wrote: > I mean, temp art for what? Alex is > chillin at home waiting for what nick needs next... > Sent via BlackBerry from T-MobileFrom: Alan Wolfe > > Date: Thu, 24 Sep 2009 10:21:07 -0700 > To: <project1dev@xxxxxxxxxxxxx> > Subject: [project1dev] Re: Project1 - SVN Update > 438 > oh cool > (: this weekend we should get a > list of everything left to do so we can be finsihed with > this milestone one day and move on!! > :P I was thinking i might try and > contribute temp art if needed to help get us over the hump > lol > On Thu, Sep 24, 2009 at > 10:04 AM, Kent Petersen <kentkmp@xxxxxxxxx> > wrote: > You can't walk to it but I did add a > script command where typing "maze" from the first > floor of the first temple will get you there > > > On Wed, Sep 23, 2009 at 10:20 PM, > Alan Wolfe <alan.wolfe@xxxxxxxxx> > wrote: > hey kent are you able to get to the maze > from the map or do you have to manually load it up? > > > On Wed, Sep 23, 2009 at 9:35 PM, > Apache User <dhapache@xxxxxxxxxxxxxxxxxxx> > wrote: > User:korgath > > Message: added another spike pit to the maze and another > push pillar > > <Files Changed> > U Scripts/Maps/TheVoid/FirstTemple/maze.lua > > > > > > > > > > > >