[project1dev] Re: Project1 - SVN Update 438

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 24 Sep 2009 14:22:01 -0400

yeah man, i actually really think we could make it work.  i never played
spore but followed it hoping it would be kinda like this...  I watch a lot
of nature shows and love the elegance of the planet and how many specialized
creatures there are for various locations and how the world and life
adapts... i think it would be amazing to set something like that up and then
just let it run for awhile and see what "evolves" - i was thinking gameplay
wise maybe you could play as a human that lands on an alien world and you
have to fend for yourself, make shelter, hunt, explore. etc.  or make it
like pokemon snap where not only do you do that, but you chronicle what you
find... i dont know if that sounds fun but even as an intellectual exercise
i think it'd be awesome and maybe someone would want it just for testing
stuff - like it could be a science/educational app :)

On Thu, Sep 24, 2009 at 2:16 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> That sounds awesome Eric. I wanted a game like spore that wasn't
> bastardized for children. A game that would be evolutionary accurate but
> potentially different every time you play.
>
>
> On Thu, Sep 24, 2009 at 10:58 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>
>> well, lets make art for the temple the first priority and get it cranked
>> out right away... i have some sketches for the entrance way, and we can work
>> on replacement art for the walls, floor etc.  I guess my concern w/ the
>> scale of the place is that it will require either tiles or a ton of custom
>> art to fill it out... i think the effort can be made worthwhile because the
>> temple will be re-playable and maybe we can have timers and different things
>> like that to make it a fun area to go through again.
>>
>> also sorry if i came off as grumpy, just spent 2 hours under some nuclear
>> medicine equipment bored out of my mind hehe
>>
>> HEY THOUGH well this is mostly for alan but re: procedurally generated
>> future project... i think we should do something like an evolution simulator
>> with random environments and then creatures w/ genes that mutate and the
>> creatures reproduce and we can get some sort of survival of the fittest
>> thing going... if enough care and intelligence was put into the design,
>> areas could have flora/fauna that makes sense and is "alive" :) I have some
>> ideas of how to get it started and to make it work
>>
>>
>> On Thu, Sep 24, 2009 at 1:51 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>>> yeah i played in it, i guess maybe it just LOOKS big :) hehe
>>>
>>>
>>> On Thu, Sep 24, 2009 at 1:49 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>
>>>> Eric - I think the temple is still just a quick little funhouse type
>>>> thing. Have you played in the temple at all? It takes less than 5 minutes 
>>>> to
>>>> walk across the whole thing. The maze would be the largest and most
>>>> time consuming part but even that has a shortcut in it.
>>>>
>>>>
>>>> On Thu, Sep 24, 2009 at 12:47 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>
>>>>> I had a list I was maintaining on the wiki. It's been a while since I
>>>>> touched it though. You can use that as basic framework
>>>>>
>>>>> Just for fun I have been putting pushable pillars in the maze. Is
>>>>> anyone opposed, if I made some kind of secret that requires all of the
>>>>> pillars pushed to a certain area? I didn't put much though into what the
>>>>> reward would be.
>>>>>
>>>>>   On Thu, Sep 24, 2009 at 12:37 PM, Alan Wolfe 
>>>>> <alan.wolfe@xxxxxxxxx>wrote:
>>>>>
>>>>>> oh ok thats awesome (:
>>>>>>
>>>>>> well good, my temp art probably would have sucked anyhow :P
>>>>>>
>>>>>> sometime in the next few days (or the weekend or something) maybe we
>>>>>> can get the list together of what's left for this area and get it up on 
>>>>>> the
>>>>>> wiki
>>>>>>   On Thu, Sep 24, 2009 at 10:26 AM, eric <figarus@xxxxxxxxx> wrote:
>>>>>>
>>>>>>> I mean, temp art for what? Alex is chillin at home waiting for what
>>>>>>> nick needs next...
>>>>>>>
>>>>>>> Sent via BlackBerry from T-Mobile
>>>>>>>
>>>>>>> ------------------------------
>>>>>>> *From*: Alan Wolfe
>>>>>>> *Date*: Thu, 24 Sep 2009 10:21:07 -0700
>>>>>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>>>>>> *Subject*: [project1dev] Re: Project1 - SVN Update 438
>>>>>>>
>>>>>>>   oh cool (:
>>>>>>>
>>>>>>> this weekend we should get a list of everything left to do so we can
>>>>>>> be finsihed with this milestone one day and move on!! :P
>>>>>>>
>>>>>>> I was thinking i might try and contribute temp art if needed to help
>>>>>>> get us over the hump lol
>>>>>>> On Thu, Sep 24, 2009 at 10:04 AM, Kent Petersen 
>>>>>>> <kentkmp@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> You can't walk to it but I did add a script command where typing
>>>>>>>> "maze" from the first floor of the first temple will get you there
>>>>>>>>
>>>>>>>>
>>>>>>>> On Wed, Sep 23, 2009 at 10:20 PM, Alan Wolfe 
>>>>>>>> <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>>
>>>>>>>>> hey kent are you able to get to the maze from the map or do you
>>>>>>>>> have to manually load it up?
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Wed, Sep 23, 2009 at 9:35 PM, Apache User <
>>>>>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>>>>>>
>>>>>>>>>> User:korgath
>>>>>>>>>>
>>>>>>>>>> Message: added another spike pit to the maze and another push
>>>>>>>>>> pillar
>>>>>>>>>>
>>>>>>>>>> <Files Changed>
>>>>>>>>>> U   Scripts/Maps/TheVoid/FirstTemple/maze.lua
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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