Blender is a pain in the ass but we should definitely investigate all options Sent via BlackBerry from T-Mobile -----Original Message----- From: "Chris Sherman" <cshermandesign@xxxxxxxxx> Date: Fri, 17 Apr 2009 17:36:27 To: <project1dev@xxxxxxxxxxxxx> Subject: [project1dev] Re: Importing models from other programs into milkshape What about blender? Its free, but I know it has a steep learning curve Sent from my BlackBerry -----Original Message----- From: Alan Wolfe <alan.wolfe@xxxxxxxxx> Date: Fri, 17 Apr 2009 10:05:57 To: <project1dev@xxxxxxxxxxxxx> Subject: [project1dev] Importing models from other programs into milkshape Wurmz mentioned yesterday that he had been tryin last night and couldnt get it to import even the most basic object from maya. When we previously emailed the maker of milkshape he said "oh, try breaking the object into polys" since in the file we sent it was basically just a cube, not the polys for each part of the cube. In any case, that wasn't very helpful and it seems like the milkshape importing is pretty crappy. Booo! I picked the milkshape format because it's a really nice and easy format to load, and also a few books i read on 3d animation programming used milkshape in their sample code so i thought it would be ok, especially since milkshape advertises that it can import models of other formats! Eric made a lil progress on this front by having C4D export as .x but he still had problems importing textures ): Unfortunately, changing what file format we use would be a lot of work! What i was thinking though is that if Eric can't figure out the C4D exporting to .x working with textures, or if we can't find another way to make this work, is maybe I could make a seperate program that is like, a maya to ms3d converter or something. Is maya a good format to use as a "base format"? Or is there another pretty universal 3d format that most things can load and save?