[project1dev] Re: Importing models from other programs into milkshape

  • From: "Chris Sherman" <cshermandesign@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 17 Apr 2009 19:02:11 +0000

There used to be a free version of 3ds max for gaming I dunno if it applies to 
commercial productions or not
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-----Original Message-----
From: figarus@xxxxxxxxx

Date: Fri, 17 Apr 2009 18:19:44 
To: <project1dev@xxxxxxxxxxxxx>
Subject: [project1dev] Re: Importing models from other programs into milkshape


Right... I just think that 3d studio max is the standard 3d file type for game 
models... And everything I can think of can import/export 3ds files... Seems 
like a good base :) I don't know anything about blender really
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-----Original Message-----
From: Alan Wolfe <alan.wolfe@xxxxxxxxx>

Date: Fri, 17 Apr 2009 10:53:08 
To: <project1dev@xxxxxxxxxxxxx>
Subject: [project1dev] Re: Importing models from other programs into 
        milkshape


well we dont actually need to use the program that has our base file format,
we just need it to be a hub of conversion.

like, if you work in C4D if it can import as C4D, we just import, save and
then run the conversion from blender to ms3d and then it'll be in a format
the game can use.

Then too, if someone else was using maya, they could import in blender, save
and then run the conversion from blender to ms3d and it'd be in the format
the game can use.

Just looking for some file format that would work ok as a base like that, if
there is a decent one that exists, so we only need 1 conversion utility :P
On Fri, Apr 17, 2009 at 10:48 AM, <figarus@xxxxxxxxx> wrote:

> Blender is a pain in the ass but we should definitely investigate all
> options
>
> Sent via BlackBerry from T-Mobile
>
> ------------------------------
> *From*: "Chris Sherman"
> *Date*: Fri, 17 Apr 2009 17:36:27 +0000
> *To*: <project1dev@xxxxxxxxxxxxx>
> *Subject*: [project1dev] Re: Importing models from other programs into
> milkshape
>
>  What about blender? Its free, but I know it has a steep learning curve
>
> Sent from my BlackBerry
>
> ------------------------------
> *From*: Alan Wolfe
> *Date*: Fri, 17 Apr 2009 10:05:57 -0700
> *To*: <project1dev@xxxxxxxxxxxxx>
> *Subject*: [project1dev] Importing models from other programs into
> milkshape
>
> Wurmz mentioned yesterday that he had been tryin last night and couldnt get
> it to import even the most basic object from maya.
>
> When we previously emailed the maker of milkshape he said "oh, try breaking
> the object into polys" since in the file we sent it was basically just a
> cube, not the polys for each part of the cube.
>
> In any case, that wasn't very helpful and it seems like the milkshape
> importing is pretty crappy.  Booo!
>
> I picked the milkshape format because it's a really nice and easy format to
> load, and also a few books i read on 3d animation programming used milkshape
> in their sample code so i thought it would be ok, especially since milkshape
> advertises that it can import models of other formats!
>
> Eric made a lil progress on this front by having C4D export as .x but he
> still had problems importing textures ):
>
> Unfortunately, changing what file format we use would be a lot of work!
> What i was thinking though is that if Eric can't figure out the C4D
> exporting to .x working with textures, or if we can't find another way to
> make this work, is maybe I could make a seperate program that is like, a
> maya to ms3d converter or something.
>
> Is maya a good format to use as a "base format"?  Or is there another
> pretty universal 3d format that most things can load and save?
>

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