[project1dev] Re: Importing models from other programs into milkshape

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 17 Apr 2009 10:15:51 -0700

hey can 3dsm or c4d import / export other file types?

On Fri, Apr 17, 2009 at 10:09 AM, <figarus@xxxxxxxxx> wrote:

> I would go with 3d studio max or c4d as the base
>
> Sent via BlackBerry from T-Mobile
>
> ------------------------------
> *From*: Alan Wolfe
> *Date*: Fri, 17 Apr 2009 10:05:57 -0700
> *To*: <project1dev@xxxxxxxxxxxxx>
> *Subject*: [project1dev] Importing models from other programs into
> milkshape
>
>   Wurmz mentioned yesterday that he had been tryin last night and couldnt
> get it to import even the most basic object from maya.
>
> When we previously emailed the maker of milkshape he said "oh, try breaking
> the object into polys" since in the file we sent it was basically just a
> cube, not the polys for each part of the cube.
>
> In any case, that wasn't very helpful and it seems like the milkshape
> importing is pretty crappy.  Booo!
>
> I picked the milkshape format because it's a really nice and easy format to
> load, and also a few books i read on 3d animation programming used milkshape
> in their sample code so i thought it would be ok, especially since milkshape
> advertises that it can import models of other formats!
>
> Eric made a lil progress on this front by having C4D export as .x but he
> still had problems importing textures ):
>
> Unfortunately, changing what file format we use would be a lot of work!
> What i was thinking though is that if Eric can't figure out the C4D
> exporting to .x working with textures, or if we can't find another way to
> make this work, is maybe I could make a seperate program that is like, a
> maya to ms3d converter or something.
>
> Is maya a good format to use as a "base format"?  Or is there another
> pretty universal 3d format that most things can load and save?
>

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