[project1dev] Re: Importing models from other programs into milkshape

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 17 Apr 2009 13:02:51 -0700

Yay (:

that's great.  So maybe we can go whatever program -> 3ds -> directx format
-> ms3d

That's a lot of steps but at least it's a start
On Fri, Apr 17, 2009 at 12:54 PM, <figarus@xxxxxxxxx> wrote:

> Yep... I will dl and try to import 3DS files into milkshape... Honestly, if
> anyything imports I bet its 3d studio max since its I think the most popular
> program
>
> Sent via BlackBerry from T-Mobile
>
> ------------------------------
> *From*: "Chris Sherman"
> *Date*: Fri, 17 Apr 2009 19:53:26 +0000
>
> *To*: <project1dev@xxxxxxxxxxxxx>
> *Subject*: [project1dev] Re: Importing models from other programs into
> milkshape
>
>  3ds supports directx
>
> Sent from my BlackBerry
>
> ------------------------------
> *From*: Alan Wolfe
> *Date*: Fri, 17 Apr 2009 12:51:58 -0700
> *To*: <project1dev@xxxxxxxxxxxxx>
> *Subject*: [project1dev] Re: Importing models from other programs into
> milkshape
>
> man that's great news (:
>
> do you guys know if 3ds exports to ms3d (milkshape 3d) files? lol
>
> or if not do you know if it exports to .x?
>
> if it exports to either of those (and if ms3d can handle the .x importing
> ok) we might not even have to have anything coded, maybe we could just let
> 3ds handle our conversion (:
>
> if not, thats still great news, it sounds like if the file format isnt too
> hard to work with that 3ds might be the way to go (:
> On Fri, Apr 17, 2009 at 12:43 PM, Chris Sherman 
> <cshermandesign@xxxxxxxxx>wrote:
>
>> C4d is fantastic but I started my learning with 3ds back at ver 7 I'm good
>> with dynamics and caustics in it but I know pretty much everything except
>> subsurface scattering in c4d
>>
>> Sent from my BlackBerry
>>
>> ------------------------------
>> *From*: figarus@xxxxxxxxx
>> *Date*: Fri, 17 Apr 2009 19:39:50 +0000
>>
>> *To*: <project1dev@xxxxxxxxxxxxx>
>> *Subject*: [project1dev] Re: Importing models from other programs into
>> milkshape
>>
>>  3ds is probably best because of its wide support... C4d isn't bad
>> because it imports/exports a ton and I think that is the program chris and I
>> are most familiar with, but whatever uyou think is best is fine... :)
>>
>> Sent via BlackBerry from T-Mobile
>>
>> ------------------------------
>> *From*: "Chris Sherman"
>> *Date*: Fri, 17 Apr 2009 19:36:36 +0000
>> *To*: <project1dev@xxxxxxxxxxxxx>
>> *Subject*: [project1dev] Re: Importing models from other programs into
>> milkshape
>>
>> 3ds max can export to pretty much everything, if not there are plugins
>>
>> Sent from my BlackBerry
>>
>> ------------------------------
>> *From*: Alan Wolfe
>> *Date*: Fri, 17 Apr 2009 12:23:48 -0700
>> *To*: <project1dev@xxxxxxxxxxxxx>
>> *Subject*: [project1dev] Re: Importing models from other programs into
>> milkshape
>>
>> pretty cool
>>
>> sorry for bein such a noob about this, but does 3ds max have import /
>> export to other formats?
>>
>> On Fri, Apr 17, 2009 at 12:02 PM, Chris Sherman <cshermandesign@xxxxxxxxx
>> > wrote:
>>
>>> There used to be a free version of 3ds max for gaming I dunno if it
>>> applies to commercial productions or not
>>>
>>> Sent from my BlackBerry
>>>
>>> ------------------------------
>>> *From*: figarus@xxxxxxxxx
>>> *Date*: Fri, 17 Apr 2009 18:19:44 +0000
>>>
>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>> *Subject*: [project1dev] Re: Importing models from other programs into
>>> milkshape
>>>
>>>  Right... I just think that 3d studio max is the standard 3d file type
>>> for game models... And everything I can think of can import/export 3ds
>>> files... Seems like a good base :) I don't know anything about blender
>>> really
>>>
>>> Sent via BlackBerry from T-Mobile
>>>
>>> ------------------------------
>>> *From*: Alan Wolfe
>>> *Date*: Fri, 17 Apr 2009 10:53:08 -0700
>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>> *Subject*: [project1dev] Re: Importing models from other programs into
>>> milkshape
>>>
>>> well we dont actually need to use the program that has our base file
>>> format, we just need it to be a hub of conversion.
>>>
>>> like, if you work in C4D if it can import as C4D, we just import,
>>> save and then run the conversion from blender to ms3d and then it'll be in a
>>> format the game can use.
>>>
>>> Then too, if someone else was using maya, they could import in blender,
>>> save and then run the conversion from blender to ms3d and it'd be in the
>>> format the game can use.
>>>
>>> Just looking for some file format that would work ok as a base like that,
>>> if there is a decent one that exists, so we only need 1 conversion utility
>>> :P
>>> On Fri, Apr 17, 2009 at 10:48 AM, <figarus@xxxxxxxxx> wrote:
>>>
>>>> Blender is a pain in the ass but we should definitely investigate all
>>>> options
>>>>
>>>> Sent via BlackBerry from T-Mobile
>>>>
>>>> ------------------------------
>>>> *From*: "Chris Sherman"
>>>> *Date*: Fri, 17 Apr 2009 17:36:27 +0000
>>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>>> *Subject*: [project1dev] Re: Importing models from other programs into
>>>> milkshape
>>>>
>>>>  What about blender? Its free, but I know it has a steep learning curve
>>>>
>>>>
>>>> Sent from my BlackBerry
>>>>
>>>> ------------------------------
>>>> *From*: Alan Wolfe
>>>> *Date*: Fri, 17 Apr 2009 10:05:57 -0700
>>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>>> *Subject*: [project1dev] Importing models from other programs into
>>>> milkshape
>>>>
>>>> Wurmz mentioned yesterday that he had been tryin last night and couldnt
>>>> get it to import even the most basic object from maya.
>>>>
>>>> When we previously emailed the maker of milkshape he said "oh, try
>>>> breaking the object into polys" since in the file we sent it was basically
>>>> just a cube, not the polys for each part of the cube.
>>>>
>>>> In any case, that wasn't very helpful and it seems like the milkshape
>>>> importing is pretty crappy.  Booo!
>>>>
>>>> I picked the milkshape format because it's a really nice and easy format
>>>> to load, and also a few books i read on 3d animation programming used
>>>> milkshape in their sample code so i thought it would be ok, especially 
>>>> since
>>>> milkshape advertises that it can import models of other formats!
>>>>
>>>> Eric made a lil progress on this front by having C4D export as .x but he
>>>> still had problems importing textures ):
>>>>
>>>> Unfortunately, changing what file format we use would be a lot of work!
>>>> What i was thinking though is that if Eric can't figure out the C4D
>>>> exporting to .x working with textures, or if we can't find another way to
>>>> make this work, is maybe I could make a seperate program that is like, a
>>>> maya to ms3d converter or something.
>>>>
>>>> Is maya a good format to use as a "base format"?  Or is there another
>>>> pretty universal 3d format that most things can load and save?
>>>>
>>>>
>>>
>>
>

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