[project1dev] Re: Have we considered this? (ART)

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 29 Jan 2010 18:53:51 -0800

my god yes, it's great to have you guys on the project.

The entire weight of the 3d art (and some of the 2d) lay basically on the
backs of Eric and Katie (the other artists are busy most of the time so dont
have time to contribute much)

You guys coming on have effectively doubled our ability to create art.

That you guys have ideas to improve workflow and that you care enough to ask
questions like "wheres the storyline and concept stuff posted?" really shows
that you guys are engaged in the project and really interested in
contributing.

Seriously, Larv and Hanaan, you both are going to make me weep with joy hehe
(:
On Fri, Jan 29, 2010 at 6:35 PM, eric <figarus@xxxxxxxxx> wrote:

> Basically I think man power and time was holding us back but hopefully
> between you and hanaan we can get back on track :) also I said it before but
> I really think being here for the planning stage of the next milestone will
> make it a LOT easier to understand.  Just try to hang in there so we can get
> out of this area but feel free to ask any questions.
>
> Alan and I are really happy to have you guys on board, and I'm sure the
> rest of the team feels the same :)
> Sent via BlackBerry from T-Mobile
>
> -----Original Message-----
> From: Larvantholos <larvantholos@xxxxxxxx>
> Date: Fri, 29 Jan 2010 18:26:31
> To: <project1dev@xxxxxxxxxxxxx>
> Subject: [project1dev] Re: Have we considered this? (ART)
>
> Well, you guys seem fairly organized so I was starting to wonder why I was
> =
> feeling a bit lost ;) =0A=0A--- On Fri, 1/29/10, eric <figarus@xxxxxxxxx>
> w=
> rote:=0A=0A> From: eric <figarus@xxxxxxxxx>=0A> Subject: [project1dev] Re:
> =
> Have we considered this? (ART)=0A> To: project1dev@xxxxxxxxxxxxx=0A>
> Receiv=
> ed: Friday, January 29, 2010, 9:22 PM=0A> Part of the problem is you guys
> a=
> re=0A> coming in at the end of this milestone so its totally=0A>
> understand=
> able that you are a little lost.=C2=A0 The next=0A> milestone will have a
> l=
> ot more variety and a lot better=0A> organization (we've learned a ton as
> f=
> ar as that goes) -=0A> being here from the beginning of milestone 3 will
> ma=
> ke it a=0A> lot smoother and more cohesive than it seems now :) =0A> Sent
> v=
> ia BlackBerry from T-Mobile=0A> =0A> -----Original Message-----=0A> From:
> L=
> arvantholos <larvantholos@xxxxxxxx>=0A> Date: Fri, 29 Jan 2010 18:13:46
> =0A=
> > To: <project1dev@xxxxxxxxxxxxx>=0A> Subject: [project1dev] Have we
> consid=
> ered this? (ART)=0A> =0A> For the art workflow, I admit I have some of the
> =
> same=0A> issues as Hanaan here, tho I'm just knocking out some basic=0A>
> st=
> uff.=0A> =0A> From what I've seen so far, art getting out there a bit=0A>
> s=
> low is delaying things a bit - have we considered modeling=0A> quick mock
> u=
> p zones for everything?=0A> =0A> We could easily knock out areas, un
> texutr=
> ed props in them,=0A> lay out the core colors for each are so we have some
> =
> idea of=0A> the ambient theme - setup lighting with the scenes and
> bake=0A>=
>  into the AO into them - this way a lot of "area" would be=0A> covered
> pret=
> ty quickly.=0A> =0A> A short list/idea of what sort of creatures,
> vegetatio=
> n or=0A> technology that would be used in the areas were modeling=0A>
> would=
>  help too.=0A> =0A> In terms of doing this, the core art could keep pace
> wi=
> th=0A> the scripting/programming a bit better, and the programmers=0A>
> woul=
> d have a little more to play with.=0A> =0A> Let me know, I'm gonna mock up
> =
> some stuff in the next few=0A> days since everything is finally good on PC
> =
> again :D=0A> =0A> Oh and Eric, if you could provide some example objects
> or=
> =0A> suggest objects to use for very fixed height (I realize you=0A> gave
> m=
> e the measurements) I could probably layout the=0A> untextured area in 3ds
> =
> - setup objects in it to get an=0A> overview of how it looks if this would
> =
> be easier? Since=0A> doing the walls/floors shouldn't be to much of a
> probl=
> em=0A> since you've provided a basic layout design, I'd more or=0A> less
> ne=
> ed to know what we wanted as the general room=0A> dimensions too.=0A> =0A>
> =
> =0A> =C2=A0 =C2=A0 =C2=A0=0A>
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