Well, you guys seem fairly organized so I was starting to wonder why I was feeling a bit lost ;) --- On Fri, 1/29/10, eric <figarus@xxxxxxxxx> wrote: > From: eric <figarus@xxxxxxxxx> > Subject: [project1dev] Re: Have we considered this? (ART) > To: project1dev@xxxxxxxxxxxxx > Received: Friday, January 29, 2010, 9:22 PM > Part of the problem is you guys are > coming in at the end of this milestone so its totally > understandable that you are a little lost. The next > milestone will have a lot more variety and a lot better > organization (we've learned a ton as far as that goes) - > being here from the beginning of milestone 3 will make it a > lot smoother and more cohesive than it seems now :) > Sent via BlackBerry from T-Mobile > > -----Original Message----- > From: Larvantholos <larvantholos@xxxxxxxx> > Date: Fri, 29 Jan 2010 18:13:46 > To: <project1dev@xxxxxxxxxxxxx> > Subject: [project1dev] Have we considered this? (ART) > > For the art workflow, I admit I have some of the same > issues as Hanaan here, tho I'm just knocking out some basic > stuff. > > From what I've seen so far, art getting out there a bit > slow is delaying things a bit - have we considered modeling > quick mock up zones for everything? > > We could easily knock out areas, un texutred props in them, > lay out the core colors for each are so we have some idea of > the ambient theme - setup lighting with the scenes and bake > into the AO into them - this way a lot of "area" would be > covered pretty quickly. > > A short list/idea of what sort of creatures, vegetation or > technology that would be used in the areas were modeling > would help too. > > In terms of doing this, the core art could keep pace with > the scripting/programming a bit better, and the programmers > would have a little more to play with. > > Let me know, I'm gonna mock up some stuff in the next few > days since everything is finally good on PC again :D > > Oh and Eric, if you could provide some example objects or > suggest objects to use for very fixed height (I realize you > gave me the measurements) I could probably layout the > untextured area in 3ds - setup objects in it to get an > overview of how it looks if this would be easier? Since > doing the walls/floors shouldn't be to much of a problem > since you've provided a basic layout design, I'd more or > less need to know what we wanted as the general room > dimensions too. > > > > __________________________________________________________________ > Ask a question on any topic and get answers from real > people. Go to Yahoo! Answers and share what you know at > http://ca.answers.yahoo.com > > ============================== > Project 1 Dev mailing list > to unsubscribe, please send an email request to demofox@xxxxxxxxxxx > Project 1 website: http://project1.demofox.org > Project 1 SVN repository: http://pyotek.com/project1 > ë¢7œ·PÞ¾f¢–)à–+-¶‹§²æìr¸›z™^jǬzwZ�隊Zު笶Úzj£^š‡èÆŠà>º#yËuÁæìŠ×¡¶Úþšè�ç-Õצ¡ú1¢¸®ˆÞrÝRTÚÞ¦‹"¶Šò†Ûiÿúr¢×¤r‰¿¦º#yËu __________________________________________________________________ Yahoo! Canada Toolbar: Search from anywhere on the web, and bookmark your favourite sites. Download it now http://ca.toolbar.yahoo.com. =============================Project 1 Dev mailing list to unsubscribe, please send an email request to demofox@xxxxxxxxxxx Project 1 website: http://project1.demofox.org Project 1 SVN repository: http://pyotek.com/project1