[project1dev] Re: Have we considered this? (ART)

  • From: "eric" <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 30 Jan 2010 02:35:29 +0000

Basically I think man power and time was holding us back but hopefully between 
you and hanaan we can get back on track :) also I said it before but I really 
think being here for the planning stage of the next milestone will make it a 
LOT easier to understand.  Just try to hang in there so we can get out of this 
area but feel free to ask any questions.

Alan and I are really happy to have you guys on board, and I'm sure the rest of 
the team feels the same :)
Sent via BlackBerry from T-Mobile

-----Original Message-----
From: Larvantholos <larvantholos@xxxxxxxx>
Date: Fri, 29 Jan 2010 18:26:31 
To: <project1dev@xxxxxxxxxxxxx>
Subject: [project1dev] Re: Have we considered this? (ART)

Well, you guys seem fairly organized so I was starting to wonder why I was =
feeling a bit lost ;) =0A=0A--- On Fri, 1/29/10, eric <figarus@xxxxxxxxx> w=
rote:=0A=0A> From: eric <figarus@xxxxxxxxx>=0A> Subject: [project1dev] Re: =
Have we considered this? (ART)=0A> To: project1dev@xxxxxxxxxxxxx=0A> Receiv=
ed: Friday, January 29, 2010, 9:22 PM=0A> Part of the problem is you guys a=
re=0A> coming in at the end of this milestone so its totally=0A> understand=
able that you are a little lost.=C2=A0 The next=0A> milestone will have a l=
ot more variety and a lot better=0A> organization (we've learned a ton as f=
ar as that goes) -=0A> being here from the beginning of milestone 3 will ma=
ke it a=0A> lot smoother and more cohesive than it seems now :) =0A> Sent v=
ia BlackBerry from T-Mobile=0A> =0A> -----Original Message-----=0A> From: L=
arvantholos <larvantholos@xxxxxxxx>=0A> Date: Fri, 29 Jan 2010 18:13:46 =0A=
> To: <project1dev@xxxxxxxxxxxxx>=0A> Subject: [project1dev] Have we consid=
ered this? (ART)=0A> =0A> For the art workflow, I admit I have some of the =
same=0A> issues as Hanaan here, tho I'm just knocking out some basic=0A> st=
uff.=0A> =0A> From what I've seen so far, art getting out there a bit=0A> s=
low is delaying things a bit - have we considered modeling=0A> quick mock u=
p zones for everything?=0A> =0A> We could easily knock out areas, un texutr=
ed props in them,=0A> lay out the core colors for each are so we have some =
idea of=0A> the ambient theme - setup lighting with the scenes and bake=0A>=
 into the AO into them - this way a lot of "area" would be=0A> covered pret=
ty quickly.=0A> =0A> A short list/idea of what sort of creatures, vegetatio=
n or=0A> technology that would be used in the areas were modeling=0A> would=
 help too.=0A> =0A> In terms of doing this, the core art could keep pace wi=
th=0A> the scripting/programming a bit better, and the programmers=0A> woul=
d have a little more to play with.=0A> =0A> Let me know, I'm gonna mock up =
some stuff in the next few=0A> days since everything is finally good on PC =
again :D=0A> =0A> Oh and Eric, if you could provide some example objects or=
=0A> suggest objects to use for very fixed height (I realize you=0A> gave m=
e the measurements) I could probably layout the=0A> untextured area in 3ds =
- setup objects in it to get an=0A> overview of how it looks if this would =
be easier? Since=0A> doing the walls/floors shouldn't be to much of a probl=
em=0A> since you've provided a basic layout design, I'd more or=0A> less ne=
ed to know what we wanted as the general room=0A> dimensions too.=0A> =0A> =
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