[project1dev] Re: Have we considered this? (ART)

  • From: "eric" <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 30 Jan 2010 03:19:47 +0000

Lol hey don't worry, metric feels unnatural to me too.

Just to clarify, I wanted tiki torches which are the stand up kind that are on 
poles, not wall torches, about a meter and a half tall would be good

On another note and this is going to be the artists/map builders discretion a 
bit, but basically the scale is just a guideline. Because its a game and its an 
overhead POV, really its more important that the object "looks" right relative 
to the player rather than being precisely acurate to the real world.  We can 
scale in game also, so building close to correct aspect is really the key over 
being exact. 
Sent via BlackBerry from T-Mobile

-----Original Message-----
From: Larvantholos <larvantholos@xxxxxxxx>
Date: Fri, 29 Jan 2010 19:11:34 
To: <project1dev@xxxxxxxxxxxxx>
Subject: [project1dev] Re: Have we considered this? (ART)

Ok, so I should explain something and you'll prolly get a kick out of this. So 
I'm canadian right, I should know metric pretty well, right? After all, its 
taught in our schools, and I have a general idea of what a meter is, in the 
ruler sense.

But so when I was growing up, they taught us feet in school, no kidding, we 
used metric mainly as a "this is what canada uses but we need to understand the 
difference not nessisarily how it applies to things sense" - so I have to 
actually play with a converter to get a sense of things. How tall is a person? 
Well if you say six feet, I know what that is, if you tell me they are 2.6 
meters >..> I get confused....

I do remember reading the 10 units = 1 meter thing before. I think when you 
guys handed out the milkshake info a while back - The thing that I have trouble 
with is, how big do I need my torches on the wall to be? >.> half a foot? Which 
is how many inches? Like is it 16 inches tall, ok how many centimeters should 
that be, uh *brain shuts off*

I think I'ma load up some of your humanoid models and use them to give me a 
better idea on the height/radius of the props I'm doing.


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