oh hey also im not sure if you guys heard this yet or not, but in our game 10 units = 1 meter if that helps at all On Fri, Jan 29, 2010 at 6:13 PM, Larvantholos <larvantholos@xxxxxxxx> wrote: > For the art workflow, I admit I have some of the same issues as Hanaan > here, tho I'm just knocking out some basic stuff. > > From what I've seen so far, art getting out there a bit slow is delaying > things a bit - have we considered modeling quick mock up zones for > everything? > > We could easily knock out areas, un texutred props in them, lay out the > core colors for each are so we have some idea of the ambient theme - setup > lighting with the scenes and bake into the AO into them - this way a lot of > "area" would be covered pretty quickly. > > A short list/idea of what sort of creatures, vegetation or technology that > would be used in the areas were modeling would help too. > > In terms of doing this, the core art could keep pace with the > scripting/programming a bit better, and the programmers would have a little > more to play with. > > Let me know, I'm gonna mock up some stuff in the next few days since > everything is finally good on PC again :D > > Oh and Eric, if you could provide some example objects or suggest objects > to use for very fixed height (I realize you gave me the measurements) I > could probably layout the untextured area in 3ds - setup objects in it to > get an overview of how it looks if this would be easier? Since doing the > walls/floors shouldn't be to much of a problem since you've provided a basic > layout design, I'd more or less need to know what we wanted as the general > room dimensions too. > > > __________________________________________________________________ > Ask a question on any topic and get answers from real people. Go to Yahoo! > Answers and share what you know at http://ca.answers.yahoo.com > > ============================== > Project 1 Dev mailing list > to unsubscribe, please send an email request to demofox@xxxxxxxxxxx > Project 1 website: http://project1.demofox.org > Project 1 SVN repository: http://pyotek.com/project1 >