[project1dev] Re: Biobeastie

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 11 Jan 2010 07:43:34 -0800

Looks great

On Sun, Jan 10, 2010 at 11:17 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> hey btw if you have any other graphical questions (like the transparency
> thing) or anything let me know.
>
> if there's any specific graphical effects that you want on it too we can
> investigate and maybe write some custom shaders too.
>
> If that kind of stuff isnt needed for this guy, keep it in mind for future
> stuff too! (:
>
> someday, i kinda wanna make a shader editor too where you can drag and drop
> nodes visually and see what the output is in real time while you edit
> stuffs.
>
> They have that kind of thing in modern engines like unreal, it seems kinda
> neat
>
> but yeah, the beast is really looking good, it's going to be nice to get it
> in game when it's done
> On Sun, Jan 10, 2010 at 10:33 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> That is rad lookin
>>
>>
>> On Sun, Jan 10, 2010 at 8:47 PM, katie cook <ktmcook@xxxxxxxxx> wrote:
>>
>>>   Hey Guys,
>>>
>>> Here is the finished model for the biobeastie. Hope you guys like it.
>>>
>>> I will start texturing it this coming week.
>>>
>>> Sorry it took as long as it did. I have been super busy with stuff as of
>>> late.
>>>
>>> Thanks for being patient.
>>>
>>> Katie
>>>
>>>
>>
>

Other related posts: