After another read over. I think the grammar is fine. On Sun, Jan 10, 2010 at 7:54 PM, eric drewes <figarus@xxxxxxxxx> wrote: > what about the dialog needed grammatical help? I'll have to check out the > punctuation and see how/when to use it > > > On Sun, Jan 10, 2010 at 10:37 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> Thanks. Is there anything in particular you want changed? I copied it word >> for word from the email you sent. >> >> The one thing I noticed that could be cleaned up would be the grammar and >> punctuation >> >> >> On Sun, Jan 10, 2010 at 4:34 PM, eric drewes <figarus@xxxxxxxxx> wrote: >> >>> yeah, i was thinking we will definitely have portraits for the major >>> characters, and some can have multiple looks depending on if they are happy, >>> bummed, exasperated. I dunno though, i'll have to talk to Potato and work >>> out the art style for the faces and stuff cuz we'll probably want to split >>> it up some and we need it to be consistent. >>> >>> >>> On Sun, Jan 10, 2010 at 7:31 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>> >>>> hey for the noise when text is coming out having women vs men etc, I >>>> KNOW that stuff can be done in software. Maybe we can make up some noises >>>> for each type of voice we want outside of the game (make some mp3s out of >>>> it) and it can be a parameter to the box as to what kind of sound to use. >>>> >>>> If we have character portraits maybe a voice can be associated with a >>>> portrait >>>> On Sun, Jan 10, 2010 at 4:29 PM, eric drewes <figarus@xxxxxxxxx> wrote: >>>> >>>>> yes to everything. i was thinking we could make noises like when they >>>>> talk in animal crossing, and if there was a way to change the pitch/tone >>>>> we >>>>> could make it sound feminine for girls, and deeper for guys and maybe like >>>>> really deep for gruff ppl, or kiddy, or whatnot. >>>>> >>>>> a boing sound when you jump or maybe a different sound depending on >>>>> your armor, like chain could sound like chains when you land... >>>>> >>>>> and you're right, its cool :) makes it feel like its turning into a >>>>> real game >>>>> >>>>> >>>>> On Sun, Jan 10, 2010 at 7:26 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>> >>>>>> makes sense >>>>>> >>>>>> along similar lines, we'll have to decide do we want a sound to play >>>>>> while text is going on the screen (like beeps like some games do) >>>>>> >>>>>> and, do we want a sound effect to play when the player jumps (and >>>>>> lands)? >>>>>> >>>>>> its kinda cool we are able to start thinkin about these kinds of >>>>>> details heheh >>>>>> On Sun, Jan 10, 2010 at 4:24 PM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>>> >>>>>>> its just polish but it would be something simple to do that would >>>>>>> have a high impact as far as the game looking neat right away >>>>>>> >>>>>>> >>>>>>> On Sun, Jan 10, 2010 at 7:21 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>>>> >>>>>>>> funny enouhh i have a task i told chris to add a couple days ago >>>>>>>> that is a pri 3 to add support for choosing fonts in game (: >>>>>>>> >>>>>>>> it can be bumped up to pri 2 if it becomes immediately useful >>>>>>>> On Sun, Jan 10, 2010 at 4:19 PM, eric drewes >>>>>>>> <figarus@xxxxxxxxx>wrote: >>>>>>>> >>>>>>>>> ok cool - we will probably have to design the box and pick a >>>>>>>>> typeface and stuff for it but i'll check out the flow right now :) >>>>>>>>> >>>>>>>>> >>>>>>>>> On Sun, Jan 10, 2010 at 4:41 PM, Apache User < >>>>>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>>>>>>> >>>>>>>>>> User:korgath >>>>>>>>>> >>>>>>>>>> Message: added in Eric's dialogue >>>>>>>>>> >>>>>>>>>> Eric: Whenever you get a chance can you read through the intro >>>>>>>>>> dialogue and tell me if it's how you wanted it to look. I haven't >>>>>>>>>> done any >>>>>>>>>> of the extra (non dialogue) stuff. >>>>>>>>>> >>>>>>>>>> <Files Changed> >>>>>>>>>> U Scripts/Maps/TheVoid/TheVoid/voidmap.lua >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >