[project1dev] Re: Project1 - SVN Update 560

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 11 Jan 2010 07:42:27 -0800

After another read over. I think the grammar is fine.

On Sun, Jan 10, 2010 at 7:54 PM, eric drewes <figarus@xxxxxxxxx> wrote:

> what about the dialog needed grammatical help?  I'll have to check out the
> punctuation and see how/when to use it
>
>
> On Sun, Jan 10, 2010 at 10:37 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> Thanks. Is there anything in particular you want changed? I copied it word
>> for word from the email you sent.
>>
>> The one thing I noticed that could be cleaned up would be the grammar and
>> punctuation
>>
>>
>> On Sun, Jan 10, 2010 at 4:34 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>>> yeah, i was thinking we will definitely have portraits for the major
>>> characters, and some can have multiple looks depending on if they are happy,
>>> bummed, exasperated.  I dunno though, i'll have to talk to Potato and work
>>> out the art style for the faces and stuff cuz we'll probably want to split
>>> it up some and we need it to be consistent.
>>>
>>>
>>> On Sun, Jan 10, 2010 at 7:31 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> hey for the noise when text is coming out having women vs men etc, I
>>>> KNOW that stuff can be done in software.  Maybe we can make up some noises
>>>> for each type of voice we want outside of the game (make some mp3s out of
>>>> it) and it can be a parameter to the box as to what kind of sound to use.
>>>>
>>>> If we have character portraits maybe a voice can be associated with a
>>>> portrait
>>>> On Sun, Jan 10, 2010 at 4:29 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>>
>>>>> yes to everything.  i was thinking we could make noises like when they
>>>>> talk in animal crossing, and if there was a way to change the pitch/tone 
>>>>> we
>>>>> could make it sound feminine for girls, and deeper for guys and maybe like
>>>>> really deep for gruff ppl, or kiddy, or whatnot.
>>>>>
>>>>> a boing sound when you jump or maybe a different sound depending on
>>>>> your armor, like chain could sound like chains when you land...
>>>>>
>>>>> and you're right, its cool :) makes it feel like its turning into a
>>>>> real game
>>>>>
>>>>>
>>>>> On Sun, Jan 10, 2010 at 7:26 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>
>>>>>> makes sense
>>>>>>
>>>>>> along similar lines, we'll have to decide do we want a sound to play
>>>>>> while text is going on the screen (like beeps like some games do)
>>>>>>
>>>>>> and, do we want a sound effect to play when the player jumps (and
>>>>>> lands)?
>>>>>>
>>>>>> its kinda cool we are able to start thinkin about these kinds of
>>>>>> details heheh
>>>>>>   On Sun, Jan 10, 2010 at 4:24 PM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> its just polish but it would be something simple to do that would
>>>>>>> have a high impact as far as the game looking neat right away
>>>>>>>
>>>>>>>
>>>>>>> On Sun, Jan 10, 2010 at 7:21 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> funny enouhh i have a task i told chris to add a couple days ago
>>>>>>>> that is a pri 3 to add support for choosing fonts in game (:
>>>>>>>>
>>>>>>>> it can be bumped up to pri 2 if it becomes immediately useful
>>>>>>>>   On Sun, Jan 10, 2010 at 4:19 PM, eric drewes 
>>>>>>>> <figarus@xxxxxxxxx>wrote:
>>>>>>>>
>>>>>>>>> ok cool - we will probably have to design the box and pick a
>>>>>>>>> typeface and stuff for it but i'll check out the flow right now :)
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Sun, Jan 10, 2010 at 4:41 PM, Apache User <
>>>>>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>>>>>>
>>>>>>>>>> User:korgath
>>>>>>>>>>
>>>>>>>>>> Message: added in Eric's dialogue
>>>>>>>>>>
>>>>>>>>>> Eric: Whenever you get a chance can you read through the intro
>>>>>>>>>> dialogue and tell me if it's how you wanted it to look. I haven't 
>>>>>>>>>> done any
>>>>>>>>>> of the extra (non dialogue) stuff.
>>>>>>>>>>
>>>>>>>>>> <Files Changed>
>>>>>>>>>> U   Scripts/Maps/TheVoid/TheVoid/voidmap.lua
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

Other related posts: