hey btw if you have any other graphical questions (like the transparency thing) or anything let me know. if there's any specific graphical effects that you want on it too we can investigate and maybe write some custom shaders too. If that kind of stuff isnt needed for this guy, keep it in mind for future stuff too! (: someday, i kinda wanna make a shader editor too where you can drag and drop nodes visually and see what the output is in real time while you edit stuffs. They have that kind of thing in modern engines like unreal, it seems kinda neat but yeah, the beast is really looking good, it's going to be nice to get it in game when it's done On Sun, Jan 10, 2010 at 10:33 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > That is rad lookin > > > On Sun, Jan 10, 2010 at 8:47 PM, katie cook <ktmcook@xxxxxxxxx> wrote: > >> Hey Guys, >> >> Here is the finished model for the biobeastie. Hope you guys like it. >> >> I will start texturing it this coming week. >> >> Sorry it took as long as it did. I have been super busy with stuff as of >> late. >> >> Thanks for being patient. >> >> Katie >> >> >