Re: Cross Platform Audio Game Engine

  • From: "Littlefield, Tyler" <tyler@xxxxxxxxxxxxx>
  • To: programmingblind@xxxxxxxxxxxxx
  • Date: Thu, 13 Jan 2011 23:08:09 -0700

It -would- be nice, but I'm not going to demand a blind game dev find someone to do 2-d or 3-d graphics, just so a sighted person can play. Again, yes, it would be cool. But since you claim to have lots of gamedev experience, or something similar, you should know that a graphics artist is not easy to come by, nor is it cheap. I do not want to spend another $30 to an already overly-expensive game just so that someone's friend can play with them. Larger game companies, such as Bungie can make this happen because of the massive amount of money each game generates; for example, Halo 3 made over 300 million dollars, within the first weak of its release, Halo Reach made $200 million within the first day, Call of Duty:Black Ops made $650 million within the first 5 days.. So, they have the money to hire 3-d artists and the like, where as a blind game developer will never be able to afford that. There isn't enough demand to make a 3-d, or possibly even a 2-d game with decent graphics, unless you find someone willing to donate their time toward the project. Even then, the development timeframe of the game is extended by quite a bit, because creating all those graphics isn't just a one-day operation. They need lots of time to make them work right, make them look right, then you have things like lighting, textures, etc etc. This is something that most companies have tons of people to do, not just one person with a bottle of Mountain Dew and a long photoshop session. This again isn't something that we can do very easily, and again the time-to-money ratio and the money spent ratio to the money earned is skewed, quite a lot. With this demand for all games be "accessible," as you describe it, you may as well say goodbye to any free games that meat those requirements, and expect to be paying lots more for any other game.


As for this dude you know, I don't agree with this. But I'm not sure how it compares to not adding graphics to a game made for the blind. First you complain that it's not there, then I'm sure you'd complain at the money that such a game would cost, given the limited market for such a game. And this isn't something that can be published like FS, where enough ass kissing of the NFB would net you lots of government purchases; you have to rely on the end-user buying this, and also account for the amount of cracks that will be created for the people who do not want to/have the money to pay.
On 1/13/2011 10:50 PM, The Elf wrote:
and no, as ken pointed out accessible is not just audio, if its going to be accessible it needs to be accessible to all, knew a snotty snitch of a dude that did his web page in white on white, which the major screen readers could read but sighted folks couldn't, he also put a background image that was made from a printed page up on the site "if you can't read anything else but this, then your not a blind person with a screen reader, so go get someone else who is to tell you what the page says"

or near enough to that effect was what a sighted person got, while there were dozens of links applications and articles to valuable information for both blind and sighted users available on the page for those who could read it,

reverse prejudice, another thing I can't stand!

elf
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----- Original Message ----- From: "Lex" <lex@xxxxxxxxxx>
To: <programmingblind@xxxxxxxxxxxxx>
Sent: Wednesday, January 12, 2011 9:52 AM
Subject: Re: Cross Platform Audio Game Engine


12.01.2011 19:37, Littlefield, Tyler пишет:
I've started a project like this, which is just in it's early development stages. What I aimed to do was provide a simple setup for someone to use, use Lua (as it's quicker than Python) for the scripting language,
I also used lua for scripting in my engine when I programmed in Delphi. I have chosen python because it is more powerful out of the box, quite popular through VI community, and - the most important - it supports OOP natively. In lua I had to do nasty hacks&tricks to emulate something like classes and objects.
you could use something that wasn't so big on 3-d rendering but had a good audio setup for something like this, accessibility is just audio after all, and there doesn't need to be anything special to make a game accessible that a decent engine couldn't do.
But there is bulk of things that it does which is redundant for accessible game, or, moreover to accessible game developer. Engines I looked into were too graphic-oriented and lacked a high level of abstraction that I want to see.


Lex
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Thanks,
Ty

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