Re: Cross Platform Audio Game Engine
- From: "Littlefield, Tyler" <tyler@xxxxxxxxxxxxx>
- To: programmingblind@xxxxxxxxxxxxx
- Date: Wed, 12 Jan 2011 10:57:51 -0700
That also works, only issue being vb6 is very very out of date, and the
runtimes may not be distributed anymore. I also recommend taking the
jamal docs with a grain of salt; some of them are wrong, some are way
out of date, and some are actually worth reading; the archives were just
crammed full of documentation and put up on a site with 1400 other links
to docs which have the same validity. There is the direct x reference,
which is a fairly good jumping point if you understand it, just make
sure you use that along with the docs from the grabbag.
On 1/12/2011 10:40 AM, Darko Pogačić wrote:
OK.
I am not using the engine when I want to write a game, in a
programming language.
I am developing a games in the Visual Basic 6 usually, but I am using
the documentation for the game development in visual c++, it's written
for the sited user, but in the combination of my knowledge from the:
http://www.bscgames.com/bsc_resource_center.asp
Here, you can learn how to manipulate sounds, and how to make an audio
game in VB 5-6, but on the link:
http://grabbag.alacorncomputer.com/jamaldoc.htm
You can download the documentation for C++, where you can find the
information how to write a game with direct X, and in the combination
of boath, you can design an universal game.
--
Thanks,
Ty
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