Re: Cross Platform Audio Game Engine

  • From: "Littlefield, Tyler" <tyler@xxxxxxxxxxxxx>
  • To: programmingblind@xxxxxxxxxxxxx
  • Date: Wed, 12 Jan 2011 10:57:51 -0700

That also works, only issue being vb6 is very very out of date, and the runtimes may not be distributed anymore. I also recommend taking the jamal docs with a grain of salt; some of them are wrong, some are way out of date, and some are actually worth reading; the archives were just crammed full of documentation and put up on a site with 1400 other links to docs which have the same validity. There is the direct x reference, which is a fairly good jumping point if you understand it, just make sure you use that along with the docs from the grabbag.

On 1/12/2011 10:40 AM, Darko Pogačić wrote:
OK.
I am not using the engine when I want to write a game, in a programming language. I am developing a games in the Visual Basic 6 usually, but I am using the documentation for the game development in visual c++, it's written for the sited user, but in the combination of my knowledge from the:
http://www.bscgames.com/bsc_resource_center.asp
Here, you can learn how to manipulate sounds, and how to make an audio game in VB 5-6, but on the link:
http://grabbag.alacorncomputer.com/jamaldoc.htm
You can download the documentation for C++, where you can find the information how to write a game with direct X, and in the combination of boath, you can design an universal game.


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Thanks,
Ty

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