Hi, Yes, playing the same games would be great. Like for just once, I'd like a shot at beating Mario lol. Storm -- "You should have known, the price of evil" Avenged Sevenfold Registered Linux user number 508465: http://counter.li.org/ My blog, Thoughts of a Dragon: http://www.stormdragon.us/ Get yourself a Frostbox: http://www.frostbitesystems.com/ On Wed, 2011-01-12 at 14:28 -0500, Homme, James wrote: > Hi Ken, > You are right about this. I'd love to be able to play video games with my > son. He hates any of the games for the blind that he has seen so far. The > action in video games is so fast and complex that I don't know how I'd be > able to process it with my ears and play very well. > > Jim > > Jim Homme, > Usability Services, > Phone: 412-544-1810. Skype: jim.homme > Internal recipients, Read my accessibility blog. Discuss accessibility here. > Accessibility Wiki: Breaking news and accessibility advice > > > -----Original Message----- > From: programmingblind-bounce@xxxxxxxxxxxxx > [mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Ken Perry > Sent: Wednesday, January 12, 2011 12:51 PM > To: programmingblind@xxxxxxxxxxxxx > Subject: RE: Cross Platform Audio Game Engine > > > Tyler you need to re-think your idea of what accessibility is. This of > course is just my opinion but if I cannot sit down and play a game against > sited players as well as blind it's not accessible. Take card games for > example. There is All in play but no self respecting sighted person would > pay to play something they can play on pogo so you're stuck with a group of > blind people playing blind people. I want to be able to play scrabble > against anyone and so Graphics do matter. In fact that is one reason I liked > the game of break out even though they are not where I would like them to be > yet my wife was able to play the break out game but it was to slow for her. > That can be fixed. No graphics can't. > > Ken-----Original Message----- > From: programmingblind-bounce@xxxxxxxxxxxxx > [mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Littlefield, Tyler > Sent: Wednesday, January 12, 2011 12:37 PM > To: programmingblind@xxxxxxxxxxxxx > Subject: Re: Cross Platform Audio Game Engine > > I've started a project like this, which is just in it's early > development stages. What I aimed to do was provide a simple setup for > someone to use, use Lua (as it's quicker than Python) for the scripting > language, and make it free, and/or possibly open source. There's one > that David Greenwood of GMA wrote, but from what I understand he wants a > few thousand for it. The goal with my engine is three-fold: First, I > want to be able to make a bit of cash if someone sells the game. Say, $5 > per game. Second, if someone would like to create a free game, they are > free to do so. Last, I want to make this easy to use with good complete > concise documentation. I don't know of any open source game engines for > accessibility, you could use something that wasn't so big on 3-d > rendering but had a good audio setup for something like this, > accessibility is just audio after all, and there doesn't need to be > anything special to make a game accessible that a decent engine couldn't > do. There is also XNA with C#, if you like c#. I don't mind it so much, > I've always wanted to get around to writing my own archiver for it > though, since it only plays WMA files (and those are kind of big). So, I > hope some of this rambling helped. > On 1/12/2011 10:15 AM, Lex wrote: > > Hi Storm, > > > > 12.01.2011 18:32, Storm Dragon пишет: > >> I have searched for this on Google but not really found what I am > >> looking for. > > I am also interested in the topic, so I searched something like "3d > > game engine architecture" and found some books on the subject to read: > > http://www.amazon.com/Game-Engine-Architecture-Applications-ebook/dp/B001C4QKD4 > > > > http://www.amazon.com/Ultimate-Engine-Architecture-Charles-Development/dp/1584504730 > > > > > > And lots of books on the subject is here: > > http://thepiratebay.org/torrent/4621536/Game_Design_eBooks_Pack > > > > I dreamed about creating a game engine for audio games from the > > beginning of my programmer story, since I started to learn > > programming. I made a couple of attempts but newer finished my work > > because of different reasons such as change of major language (from > > Delphi to C++), lack of time, etc. Finally, I decided that such a task > > is almost impossible to achieve by one person with limited time > > resources (I am taking a degree at the university on software > > engineering). Last months my interest on the subject has even > > increased. Now I am researching different connected topics (like how > > to bind C++ code to python nicely) etc. During my previous attempts to > > build an engine I have learned a lot and I hope that one day I will be > > able to finish my work. > >> I guess my question is, what is involved in a game engine? > >> I assume it makes writing games easier, and it is based off already > >> existing programming languages with functions and/or objects to make > >> game creation easier. > > Yes. Game engine consists of several subsystems (sound, events, input, > > physics, network, scripting - to name some of them) and some > > abstraction which connects all of that together (to make it an engine, > > not only a package of libraries). The last part is, IMO, the most > > important: there exist a lot of libraries helping in game creation > > which can help to develop audio games, but there isn't some layer > > which presents all that stuff in way, which allows end-developer to > > concentrate on the game logic, instead of problems like "how to move > > my sounds when the object moves" or "how to bind keys/joystick/mouse > > to my functions", "how to invent a > > yet-another-game-saving-restoring-feature" etc. > >> I know there are several audio game companies out > >> there, and in an attempt to get more of them to do cross platform work, > >> I was considering starting work on a game engine. > > Consider joining me and collaborate on this. My target language is C++ > > (for the core of the engine) and python for scripting. > >> I guess pygame is a game engine, > > I believe that pygame is a set of libraries, not an engine. > >> but it is mainly designed for > >> sighted play. So if I wrote an engine could I build it using pygame as > >> the backbone, and just make it easier to add sound generating objects? > > I don't think that will be enough. > >> Would it be better to do some platform checking and use openal in *nux > >> and directx in Windows? > > starting from vista, DirectX no more supports hardware accelerated > > sound, leaving one only with openal as a wide-accessible alternative > > for using hardware sound. > >> One thing that would be really awesome is to > >> make it easy to make graphical games with accessibility. My ultimate > >> dream is to have games that are accessible for everyone, not just blind > >> or just sighted users. > > Then you might look at some existing open-source graphic game engines > > and extend one of them to help developing accessible games. > > > > > > Lex > > __________ > > View the list's information and change your settings at > > //www.freelists.org/list/programmingblind > > > > > > > -- > > Thanks, > Ty > > __________ > View the list's information and change your settings at > //www.freelists.org/list/programmingblind > > __________ > View the list's information and change your settings at > //www.freelists.org/list/programmingblind > > > This e-mail and any attachments to it are confidential and are intended > solely for use of the individual or entity to whom they are addressed. If > you have received this e-mail in error, please notify the sender immediately > and then delete it. If you are not the intended recipient, you must not > keep, use, disclose, copy or distribute this e-mail without the author's > prior permission. The views expressed in this e-mail message do not > necessarily represent the views of Highmark Inc., its subsidiaries, or > affiliates. > V'lwfڝ!jxʋmx,jm祊l?+-肶)nX