RE: Cross Platform Audio Game Engine

  • From: Storm Dragon <stormdragon2976@xxxxxxxxx>
  • To: programmingblind@xxxxxxxxxxxxx
  • Date: Wed, 12 Jan 2011 14:36:13 -0500

Hi,
Yes, playing the same games would be great. Like for just once, I'd like
a shot at beating Mario lol.
Storm
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On Wed, 2011-01-12 at 14:28 -0500, Homme, James wrote:

> Hi Ken,
> You are right about this. I'd love to be able to play video games with my 
> son. He hates any of the games for the blind that he has seen so far. The 
> action in video games is so fast and complex that I don't know how I'd be 
> able to process it with my ears and play very well.
> 
> Jim
> 
> Jim Homme,
> Usability Services,
> Phone: 412-544-1810. Skype: jim.homme
> Internal recipients,  Read my accessibility blog. Discuss accessibility here. 
> Accessibility Wiki: Breaking news and accessibility advice
> 
> 
> -----Original Message-----
> From: programmingblind-bounce@xxxxxxxxxxxxx 
> [mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Ken Perry
> Sent: Wednesday, January 12, 2011 12:51 PM
> To: programmingblind@xxxxxxxxxxxxx
> Subject: RE: Cross Platform Audio Game Engine
> 
> 
> Tyler you need to re-think your idea of what accessibility is.  This of 
> course is just my opinion but if I cannot sit down and play a game against 
> sited players as well as blind it's not accessible.  Take card games for 
> example.  There is All in play but no self respecting sighted person would 
> pay to play something they can play on pogo so you're stuck with a group of 
> blind people playing blind people.  I want to be able to play scrabble 
> against anyone and so Graphics do matter.  In fact that is one reason I liked 
> the game of break out even though they are not where I would like them to be 
> yet my wife was able to play the break out game but it was to slow for her.  
> That can be fixed.  No graphics can't.
> 
> Ken-----Original Message-----
> From: programmingblind-bounce@xxxxxxxxxxxxx 
> [mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Littlefield, Tyler
> Sent: Wednesday, January 12, 2011 12:37 PM
> To: programmingblind@xxxxxxxxxxxxx
> Subject: Re: Cross Platform Audio Game Engine
> 
> I've started a project like this, which is just in it's early
> development stages. What I aimed to do was provide a simple setup for
> someone to use, use Lua (as it's quicker than Python) for the scripting
> language, and make it free, and/or possibly open source. There's one
> that David Greenwood of GMA wrote, but from what I understand he wants a
> few thousand for it. The goal with my engine is three-fold: First, I
> want to be able to make a bit of cash if someone sells the game. Say, $5
> per game. Second, if someone would like to create a free game, they are
> free to do so. Last, I want to make this easy to use with good complete
> concise documentation. I don't know of any open source game engines for
> accessibility, you could use something that wasn't so big on 3-d
> rendering but had a good audio setup for something like this,
> accessibility is just audio after all, and there doesn't need to be
> anything special to make a game accessible that a decent engine couldn't
> do. There is also XNA with C#, if you like c#. I don't mind it so much,
> I've always wanted to get around to writing my own archiver for it
> though, since it only plays WMA files (and those are kind of big). So, I
> hope some of this rambling helped.
> On 1/12/2011 10:15 AM, Lex wrote:
> > Hi Storm,
> >
> > 12.01.2011 18:32, Storm Dragon пишет:
> >> I have searched for this on Google but not really found what I am
> >> looking for.
> > I am also interested in the topic, so I searched something like "3d
> > game engine architecture" and found some books on the subject to read:
> > http://www.amazon.com/Game-Engine-Architecture-Applications-ebook/dp/B001C4QKD4
> >
> > http://www.amazon.com/Ultimate-Engine-Architecture-Charles-Development/dp/1584504730
> >
> >
> > And lots of books on the subject is here:
> > http://thepiratebay.org/torrent/4621536/Game_Design_eBooks_Pack
> >
> > I dreamed about creating a game engine  for audio games from the
> > beginning of my programmer story, since I started to learn
> > programming. I made a couple of attempts but newer finished my work
> > because of different reasons such as change of major language (from
> > Delphi to C++), lack of time, etc. Finally, I decided that such a task
> > is almost impossible to achieve by one person with limited time
> > resources (I am taking a degree at the university on software
> > engineering). Last months my interest on the subject has even
> > increased. Now I am researching different connected topics (like how
> > to bind C++ code to python nicely) etc. During my previous attempts to
> > build an engine I have learned a lot and I hope that one day I will be
> > able to finish my work.
> >> I guess my question is, what is involved in a game engine?
> >> I assume it makes writing games easier, and it is based off already
> >> existing programming languages with functions and/or objects to make
> >> game creation easier.
> > Yes. Game engine consists of several subsystems (sound, events, input,
> > physics, network, scripting - to name some of them) and some
> > abstraction which connects all of that together (to make it an engine,
> > not only a package of libraries). The last part is, IMO, the most
> > important: there exist a lot of libraries helping in game creation
> > which can help to develop audio games, but there isn't some layer
> > which presents all that stuff in way, which allows end-developer to
> > concentrate on the game logic, instead of problems like "how to move
> > my sounds when the object moves" or "how to bind keys/joystick/mouse
> > to my functions", "how to invent a
> > yet-another-game-saving-restoring-feature" etc.
> >> I know there are several audio game companies out
> >> there, and in an attempt to get more of them to do cross platform work,
> >> I was considering starting work on a game engine.
> > Consider joining me and collaborate on this. My target language is C++
> > (for the core of the engine) and python for scripting.
> >> I guess pygame is a game engine,
> > I believe that pygame is a set of libraries, not an engine.
> >> but it is mainly designed for
> >> sighted play. So if I wrote an engine could I build it using pygame as
> >> the backbone, and just make it easier to add sound generating objects?
> > I don't think that will be enough.
> >> Would it be better to do some platform checking and use openal in *nux
> >> and directx in Windows?
> > starting from vista, DirectX no more supports hardware accelerated
> > sound, leaving one only with openal as a wide-accessible alternative
> > for using hardware sound.
> >> One thing that would be really awesome is to
> >> make it easy to make graphical games with accessibility. My ultimate
> >> dream is to have games that are accessible for everyone, not just blind
> >> or just sighted users.
> > Then you might look at some existing open-source graphic game engines
> > and extend one of them to help developing accessible games.
> >
> >
> > Lex
> > __________
> > View the list's information and change your settings at
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> >
> >
> 
> 
> --
> 
> Thanks,
> Ty
> 
> __________
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