The problem with the speed activating a light is that it would flash on and off very quickly. You would have to adjust the code so that the light remained on long enough to see it. bones -----Original Message----- From: jhb-bounce@xxxxxxxxxxxxx [mailto:jhb-bounce@xxxxxxxxxxxxx] On Behalf Of Gerry Winskill Sent: 25 May 2007 08:40 To: jhb@xxxxxxxxxxxxx Subject: [jhb] Re: Need A Gauge Challenge? Frank, The Vspeed manages to calculate the vspeeds and send them out, so it's possibly a question of a gauge that picks it up. I'll put a copy of the Vspeed .xml for one of my aircrsft on my Homepage, if you'd like to have a look. Gerry Winskill FrankTurley@xxxxxxx wrote: > In a message dated 25/05/2007 07:40:02 GMT Daylight Time, > gwinsk@xxxxxxx writes: > > It struck me that one way to get around this would be to have, in > FSX, a > simple three light gauge; one for 80kts and one for each of V1 and > Vr. > When the Vspeed gauge would normally trigger the sounds, thes lights > would be turned on by the same triggers, instead. > > Gerry, > > The 80 kts trigger would be ok, the problem is setting the V values. > What I think we lack - if anyone knows better please shout - is the > facility to set up user defined variables in the aircraft's CFG file, > and then to access them in the gauge file XML. > > I struggled with this for some time when trying to set up the default > values for the planned all singing all dancing altitude gauge, before > the truth of this dawned on me. > > Frank T.