[ian-reeds-games] Tactical Battle 1.11 dev 4

  • From: Ian Reed <support@xxxxxxxxxxxxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Sat, 29 Dec 2012 18:12:46 -0700

Hi all!

Dev 4 is here.

Allan, you should not need to change your map pack files unless you want the fog of war flags on them.
The format of the files remains the same.

Here are the changes since dev 3:
16 Updated the default terrain color to be "WhiteSmoke" so that it is distinguishable from the black of the edge of the map. 17 Made it so the skill with the move_keys flag can only be used through the shift + arrow keys as it is a poor experience to use the move skill from the menu. 18 Added a preferences menu and an option to toggle the Y axis so it increases as it goes up which matches mathematical graphs. 19 Added an option to toggle whether coordinates are announced when AI uses skills, also made it so when this is on it still does not announce coordinates when a player uses skills as that is unnecessary. 20 Added a fog of war concept that makes it so the game can have unseen tiles and unexplored tiles.
21 Added a use_sight_range map flag to enable the new fog of war features.
22 Added a sight_range= unit flag so you can set how far each unit can see.

Here's some snippets that were added to the user guide.
Map Flag:
* use_sight_range, indicates you want unit's vision to be limited by their sight range. If not set, the player can see all tiles all the time.

Unit flag:
* sight_range=, takes a number indicating how far this unit can see.

Here's the link for dev 4:
https://dl.dropbox.com/u/43120001/Tactical%20Battle%201.11%20dev%204.zip

I hope you all enjoy the new features.  Line of sight is my next target.
I'll also do some thinking on supporting translations.

Ian Reed


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